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[Maemo 5] MAME [WIP] (Formerly SDLMAME)
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Flandry
2010-02-01 , 14:31
Posts: 1,559 | Thanked: 1,786 times | Joined on Oct 2009 @ Boston
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Yes, yuy2 and autoframeskip are given as parameters in the sdlmame-start.sh script that the desktop file points to.
It must have been late when i put together that last upload.
For the next upload i have migrated all the command-line parameters from the startup script to mame.ini and the startup script just specifies the inipath (/home/user/.sdlmame). I won't leave a backup copy of mame.ini in the /opt/sdlmame directory, just install it in the user config directory if it doesn't exist.
The 'q' key ('1' in Fn-land) is both the player 1 coin and player 1 start key. This seems to work ok in the games i've tried--you just press it twice to get going.
__________________
Unofficial PR1.3/Meego 1.1 FAQ
***
Classic example of arbitrary Nokia decision making.
Couldn't just fallback to the no brainer of tagging with lat/lon if network isn't accessible, could you Nokia?
MAME
: an arcade in your pocket
Accelemymote
: make your accelerometer more joy-ful
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