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: [Fremantle Maemo5]
[Pre-Announce] FastDOSBox 1.6
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bla1
2014-06-01 , 12:51
Posts: 19 | Thanked: 24 times | Joined on May 2014
#
30
Sorry, forget to write about it.
I have tested all versions, with all comboinations of mouse patches. No regressions in your +svn compilation, it works exactly like Maemo repo version for dos games (haven't tested windows in dosbox or other
controversial
fancy things. No offset, but mouse goes off-seted crazy if clicking at the border, either left/right or upper/lower.
As for other versions, it works exactly the same with or without vertical patch, or without any patches, at all. No idea what causes this border issue, I could swear that it wasn't the case for Maemo's dosbox, once.
Just to be sure:
We have some relatively recent patches that allowed right clicking or mouse hovering. Also, we have much older patches by
javispedro
, that added some windoze tablet mouse patches.
The thing that you disabled *included* the javispedro's patches *and* the mouse clicking ones, yep? If yes, none of them is the patch to blame for border-craziness, as it happens without them.
I'm starting to wonder if maybe, some Maemo's general (CSSU?) thing started affecting dosbox mouse behavior? I have yet to see a game that *doesn't exhibit the problem, and in old times, I was playing things like darklands without such issues.
Side note: keep in mind that contents of those posts (and whole account) may dissapear without any traces and warning, thanks to wannabe maemo gods. In theory, one touch ban&clean shouldn't be, ever, applied to non-spambots, but I have seen it used in practice against real peoples, all too often.
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