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The Quote Train's Avatar
Posts: 64 | Thanked: 20 times | Joined on Dec 2009 @ Adelaide, Australia
#1
A yabause port over perhaps? Seems to be open source..

http://yabause.org/

Anyone interested in this? (I'm surprised there isn't a topic on it already).
 
HtheB's Avatar
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#2
Sounds interesting
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Posts: 149 | Thanked: 18 times | Joined on Dec 2009 @ Dallas
#3
It would be but i was just told it would be really hard >.<. Man that would be cool to play games like command and conquer or Megaman!

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#4
Originally Posted by M A S T E R View Post
It would be but i was just told it would be really hard >.<. Man that would be cool to play games like command and conquer or Megaman!

-MASTER
Megaman???? Dude, The Megaman games are awesome on the Nintendo
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Posts: 18 | Thanked: 7 times | Joined on Apr 2010
#5
It's very intriguing, in part because the Saturn's lack of analog controls (apart from special games like Nights) make it relatively well suited for games to be played with the N900.

On the other hand, the Saturn is perhaps the most horrifying system to write an emulator for that has ever existed. 6 processors, 8 independent memory chips... not sure what Sega was thinking.

It looks like Yabause at least builds on ARM, but I can only assume the speed is atrocious.
 
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Posts: 1,187 | Thanked: 816 times | Joined on Apr 2010 @ Australia
#6
I think a good bump is required... This is obviously not available, yes?

If someone wants to take a crack at a port, I will be more than happy to help in all ways I can.
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Last edited by kingoddball; 2011-06-17 at 09:13.
 
Posts: 111 | Thanked: 33 times | Joined on Sep 2010
#7
Cortex A8 have no power to emulate Sega Saturn.
 
Posts: 270 | Thanked: 239 times | Joined on Dec 2009 @ Czech Republic
#8
I think you are wrong. Could you give some proofs to us for this opinion?
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Posts: 4 | Thanked: 2 times | Joined on Jun 2011
#9
Ari64 (the guy who ported mupen64plus) also did a port of yabause. As others have said, it is kinda slow. You can try it if you want, but I wouldn't expect too much.

The patch is here: http://paste.kde.org/81913/
 

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