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Posts: 472 | Thanked: 107 times | Joined on Apr 2007 @ Texas
#1
I recently got a copy of Tron 2.0 for my PC, and have become disgustingly addicted to it. I know there's SEVERAL quality Lightcycle copies out there, for every OS on the planet, and I was hoping that someone either already had, or was working to bring Tron's Lightcycles to the Tablet?

The controls are there, you really only need a d-pad for the whole thing, and online/bluetooth multiplayer would be the $hit. Anyone up for it?
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Apoc112's Avatar
Posts: 34 | Thanked: 4 times | Joined on Jan 2008 @ Erie, PA, USA
#2
i second the motion...
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Josh
 
thoughtfix's Avatar
Posts: 832 | Thanked: 75 times | Joined on Dec 2005 @ Phoenix, AZ
#3
Armagetron. Open source. Ported to lots of things already. Get to work.
 
penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#4
You can play TRON in xmame, and KDE has ktron


EDIT
and now that you mention it, it is quite addicting
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To all my Maemo friends. I will no longer be monitoring any of my threads here on a regular basis. I am no longer supporting anything I did under maemo at maemo.org. If you need some help with something you can reach me at tablethacker.com or www.facebook.com/penguinbait. I have disabled my PM's here, and removed myself from Council email and Community mailing list. There has been some fun times, see you around.

Last edited by penguinbait; 2008-02-02 at 02:03.
 
Posts: 326 | Thanked: 39 times | Joined on Jul 2007
#5
Originally Posted by thoughtfix View Post
Armagetron. Open source. Ported to lots of things already. Get to work.
Does that mean you will port it then, eh?
 
Posts: 55 | Thanked: 0 times | Joined on Mar 2007 @ Bonn
#6
I agree. Armagetron must be ported to maemo. But I don't know how difficult it would be. So, I'm not really asking, but dreaming.
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#7
Forget about straight ports of Opengl games like armagetron.

NeoStrider has been working on a tron game and 3d engine for it for a long time. They are called 'bzk' and 'angstron'.

It's poking along at 2-3 fps right now though, and the camera view makes it hard to play. In my opinion, he should rearrange some priorities to produce a playable Tron game in 2008. Implement pixel doubling. Discard texture mapping. Could easily get up to 12+ fps that way. Then he could work on camera movement and gameplay and have a decently little Tron clone.

There are a number of 2D tron clones that would work though.
 
thoughtfix's Avatar
Posts: 832 | Thanked: 75 times | Joined on Dec 2005 @ Phoenix, AZ
#8
Originally Posted by bartsimpson123844 View Post
Does that mean you will port it then, eh?
I'd love to except that I cannot code my way out of a wet paper bag.
Unless the bag understands sed/awk. I can do sed/awk!
 
penguinbait's Avatar
Posts: 3,096 | Thanked: 1,525 times | Joined on Jan 2006 @ Michigan, USA
#9
Originally Posted by thoughtfix View Post
I'd love to except that I cannot code my way out of a wet paper bag.
Unless the bag understands sed/awk. I can do sed/awk!
This is the one I always use to get out of a paper bag. Those things can be quite troublesome, especially if you have nothing to wet it down with.

echo "wet down bag" | awk -F "down" '{print $2}' | sed 's/bag/rip bag/' | sed 's/rip/run out of/'

darn paper bags!!
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To all my Maemo friends. I will no longer be monitoring any of my threads here on a regular basis. I am no longer supporting anything I did under maemo at maemo.org. If you need some help with something you can reach me at tablethacker.com or www.facebook.com/penguinbait. I have disabled my PM's here, and removed myself from Council email and Community mailing list. There has been some fun times, see you around.
 

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