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Posts: 673 | Thanked: 856 times | Joined on Mar 2006
#421
Originally Posted by maacruz View Post
Wow, if that's true, that means we could be able to write a bme replacement!
/*
2 * Nokia n810 battery management
3 *
4 * WARNING: This driver is based on unconfirmed documentation.
5 * It is possibly dangerous to use this software.
6 * Use this software at your own risk!
7 *
8 * Copyright (c) 2010-2011 Michael Buesch <mb@bu3sch.de>
9 *
10 * This program is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU General Public License
12 * as published by the Free Software Foundation; either version 2
13 * of the License, or (at your option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 */
I think it should be discussed with the author. Besides we need a 'rat' to test the poison.
 
Posts: 2,802 | Thanked: 4,491 times | Joined on Nov 2007
#422
Originally Posted by maacruz View Post
Wow, if that's true, that means we could be able to write a bme replacement!
I used it briefly a few months ago. It did seem to work (battery was charging, nothing blew up).

I think it should also work for the N800. I know the nokia BME binaries are different between N8* models, but when I asked Stskeeps about it he said the source is the same.
 

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Posts: 673 | Thanked: 856 times | Joined on Mar 2006
#423
Originally Posted by lma View Post
I used it briefly a few months ago. It did seem to work (battery was charging, nothing blew up).

I think it should also work for the N800. I know the nokia BME binaries are different between N8* models, but when I asked Stskeeps about it he said the source is the same.
I am not sure but, I think it was you who pointed that to me.

I've got two batteries (old-one), and a brand new original nokia.

After I compare the battery life, I think I will taste the poison as well.
 
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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#424
I changed my email setting here at TMO yesterday and now I can no longer thank anyone for their posts anymore.

Poopers.

Anyway, thanks lma and momcilo for whatever the heck you boys are doing that I have no clue about.
 

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Posts: 218 | Thanked: 59 times | Joined on Feb 2010 @ spain
#425
Originally Posted by kroll View Post
indeed!
N8x0 rock!
amen!!!!!!
__________________
God Bless The Blues!!
 
Posts: 673 | Thanked: 856 times | Joined on Mar 2006
#426
Originally Posted by Addison View Post
I've been checking this page for the last 5 days.
https://github.com/scummvm/scummvm/pull/78

Any guess as to when this will be packaged as a .deb?
There are no packages but I think it is pretty close now.

It looks like they have solved the issue with building kyra engine.
In addition it seams he is preparing the 1.4 version

1.4 is not released yet. So this must be work based on scummvm trunk.

Plus it looks, some maemo platform integration are in game, since the configure is modified to bring some additional #ifdef handling in source code. This suggest the merge with upstream.
 
Posts: 1,101 | Thanked: 1,184 times | Joined on Aug 2008 @ Spain
#427
Originally Posted by Addison View Post
I changed my email setting here at TMO yesterday and now I can no longer thank anyone for their posts anymore.

Poopers.

Anyway, thanks lma and momcilo for whatever the heck you boys are doing that I have no clue about.
And you can't be thanked either
 

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Posts: 206 | Thanked: 46 times | Joined on Mar 2010
#428
So, since I am more of a power user, I still want to be involved. I would love to submit my N810 to ruthless testing for the greater good! Just let me know what anyone might need me to do.

PS: any possibility that this new Mer project is making use of the hardware accelerator? Er..the hardware graphics accelerator?

N810 running Diablo-CSSU
Droid 2 running Cyanogenmod for D2 Revnumbers unofficial builds.
 
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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#429
Originally Posted by momcilo View Post
There are no packages but I think it is pretty close now.

It looks like they have solved the issue with building kyra engine.
In addition it seams he is preparing the 1.4 version

1.4 is not released yet. So this must be work based on scummvm trunk.

Plus it looks, some maemo platform integration are in game, since the configure is modified to bring some additional #ifdef handling in source code. This suggest the merge with upstream.
Excellent!

I'm so looking forward to finally playing Lands of Lore on my tablet.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#430
So it looks like the second pull requests have been merged then closed again about 5 hours ago.
https://github.com/scummvm/scummvm/pull/86

What does this mean?
 

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