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08-20-2012
, 05:54 PM
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#122
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08-23-2012
, 06:18 PM
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#123
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I've noticed, that - when charging via bq2415 module - leaving device "on cable" when fully charged for many hours, lead to crash 100% times. It happens, despite fact, that charging is terminated properly (no yellow light, no charging when checking current flowing).
I can't tell when it happens exactly, but it's happening 100% of times, when I leave N900 for overnight charging with bq2415. Strangely, after such crash, device remains in state, when I can see static framebuffer output *without* backlight.
After using external light to allow reading from out transreflective screen, I was able to see that it reported DSME state as DSME_MALF (instead of "USER" or "SHUTDOWN". Which, probably, mean "malfunction".
It's worth to mention, that even disconnecting from charger and long-press of power button doesn't turn device off - it's necessary to remove battery (and put it back again), to recover from this state.
/Estel
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08-23-2012
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#124
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08-30-2012
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@ Hungary
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#125
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09-03-2012
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#126
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09-05-2012
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#127
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09-05-2012
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#128
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09-05-2012
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#129
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Progress :
- Game Engine :100%
- Buildings : 70%
- Next : Fleet management and ships factory , complete the map and scouts to explore the map .
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09-07-2012
, 10:34 AM
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#130
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| Tags |
| bq2415x_charger, bq27200, kernel-power |
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If you post these maybe it will help.
The stable-beast currently runs...
21.2011.38-1Smaemo6 (CSSU Stable)
2.6.28.10power52 (125-600Mhz SR VDD1&2)
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