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2008-11-01
, 19:02
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#172
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2008-11-01
, 19:15
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Posts: 223 |
Thanked: 38 times |
Joined on Jul 2007
@ home
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#173
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2008-11-01
, 19:26
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#174
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2008-11-02
, 00:00
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#175
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qole, any chance you could put a little something together instruction wise for installing that library? (or even push the library into extras-devel), you have a lot more experience with deb than I.
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2008-11-02
, 00:11
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#176
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2008-11-02
, 00:18
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Posts: 223 |
Thanked: 38 times |
Joined on Jul 2007
@ home
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#177
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2008-11-02
, 01:13
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Posts: 156 |
Thanked: 44 times |
Joined on Dec 2007
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#178
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jzen,
make what you can, I'm upset that my car has an engine but I can't fly with it (we were promised flying cars by now damnit!).
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2008-11-02
, 03:32
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Posts: 58 |
Thanked: 9 times |
Joined on Jul 2007
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#179
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2008-11-02
, 04:19
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Posts: 1,213 |
Thanked: 356 times |
Joined on Jan 2008
@ California and Virginia
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#180
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Speaking of Apple, the iPhone and iPod Touch both have OpenGL with hardware acceleration. Google Earth got ported the other day, and X-Plane (a full 3D flight sim) made it on there a few weeks ago. And they both run great.
It would be awesome to have this sort of thing on the Maemo platform.
@qole
Sounds like a project! But....
Software rendering must kill the battery while slowing down the entire device
even if we highly optimized it... Though I guess it is better than nothing at the moment...