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11-10-2009
, 10:54 AM
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Posts: 60 |
Thanked: 66 times |
Joined on Nov 2009
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#132
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On it. I'll spend some time catching up on this thread, and start working on designing stuff as early as wednesday. Sounds like this is going to be fun, I'd work now but 5 hours sleep in 72 hours is a bit much
As always, stay clear with the license. If it is media you might want to use a CC-style license (GPL doesn't really fit, perhaps MIT license does). For our figures, the GFDL is accurate since SVGs are, in fact, text documents (from a certain point of view).|
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11-10-2009
, 12:31 PM
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Super Moderator |
Posts: 2,323 |
Thanked: 6,462 times |
Joined on Jul 2007
@ Helsinki (Finland)
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#133
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11-10-2009
, 01:34 PM
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Super Moderator |
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@ Helsinki (Finland)
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#134
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11-10-2009
, 04:31 PM
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@ Helsinki (Finland)
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#135
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So actually, we could really need two polished boards (one portrait, one landscape), with a *fixed* pixel size
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11-10-2009
, 04:59 PM
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Posts: 60 |
Thanked: 66 times |
Joined on Nov 2009
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#136
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Having the cross-platform compliance in mind, wouldn't it be better to avoid completely fixed sizes, offering always a fluid UI? Alright, something like an avatar might be an exception but the board willing to take as much real state as possible on different form factors might be a problem.
What if we discover at some point that we just need a recompile to have Miniature running in a Symbian, Windows Mobile or Moblin device that has less/more than 480px screen?
Also just checking: are we doing things right to allow localization when the right time comes?
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11-10-2009
, 05:05 PM
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Posts: 60 |
Thanked: 66 times |
Joined on Nov 2009
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#137
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Also just checking: are we doing things right to allow localization when the right time comes?
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11-10-2009
, 05:07 PM
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Super Moderator |
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@ Helsinki (Finland)
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#138
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11-12-2009
, 08:44 AM
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Posts: 185 |
Thanked: 278 times |
Joined on Dec 2008
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#139
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Yes, you are absolutely right. I didn't think about this properly. So the question is: Is it possible to create a crisp "as-if-it-were-fixed-size" looking board while using SVG?
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| Tags |
| chess, development, game |
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