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2009-11-16
, 09:00
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Posts: 724 |
Thanked: 1,255 times |
Joined on Nov 2007
@ Cambridge, UK
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#2
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2009-11-16
, 09:15
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#3
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2009-11-16
, 09:30
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#4
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2009-11-16
, 10:05
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Posts: 148 |
Thanked: 92 times |
Joined on Oct 2009
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#5
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2009-11-16
, 10:33
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#6
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2009-11-16
, 11:11
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Posts: 148 |
Thanked: 92 times |
Joined on Oct 2009
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#7
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2009-11-16
, 11:16
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#8
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2009-11-16
, 11:20
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Posts: 341 |
Thanked: 64 times |
Joined on May 2009
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#9
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2009-11-16
, 11:24
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Posts: 119 |
Thanked: 110 times |
Joined on Sep 2009
@ Prague
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#10
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I would suggest we port an existing 3D engine to Maemo with support for openGL ES 2.0. There are a number of existing engines for linux that may or may not have support for ES 2.0.
Candidates include:
OGRE
Irrilicht
Horde3D
Let's get started figuring out how this community can get a 3D engine on the n900 by exploring our options for 3D engines!