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01-22-2010
, 02:22 AM
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Posts: 243 |
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Joined on Oct 2009
@ Edinburgh
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#41
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01-22-2010
, 04:26 AM
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Joined on Oct 2009
@ Edinburgh
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#42
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01-22-2010
, 04:29 AM
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Joined on Oct 2009
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#43
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01-22-2010
, 04:44 AM
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Joined on Oct 2009
@ Edinburgh
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#44
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Just remember that by modifying the levels or poking around in other pack directories there is a high probability that you either end up corrupting your highscore or settings file or breaking installation of official level packs.
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01-22-2010
, 11:07 AM
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Joined on Dec 2009
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#45
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Just remember that by modifying the levels or poking around in other pack directories there is a high probability that you either end up corrupting your highscore or settings file or breaking installation of official level packs.
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01-23-2010
, 08:19 AM
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@ Edinburgh
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#46
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01-23-2010
, 08:53 AM
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Posts: 243 |
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Joined on Oct 2009
@ Edinburgh
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#47
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Yes, you will probably break the installation of the official level packs if you follow my directions for the pack2 thing.
Actually cg, what I did was copy Level1.lua, to _all_ the filenames in the gamelogic.lua. So my pack1/ contains all the levels that the game could possibly be looking for. I then took that directory and copied it to pack2 _and_ pack3. Since I didn't have the retail version and I didn't know how far to go.
All you'd have to do to fix this to buy the retail levels (If/when they're available again) is to delete your pack2 and pack3 directories (or move them somewhere else - This is of course me assuming that the levels in pack1 that are in themes 2 and 3 will not be loaded from pack1)
After looking at the gamelogic Chunkspy dump yesterday it doesn't appear that anything is missing from the demo except the level scripts for themes 2 and 3.
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01-23-2010
, 09:52 AM
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Joined on Sep 2009
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#48
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01-23-2010
, 01:50 PM
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Posts: 40 |
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Joined on Dec 2009
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#49
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01-23-2010
, 04:01 PM
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Joined on Jan 2010
@ Germany
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#50
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Also, if you're a perl programmer you could potentially help in crafting the level editor. If you've got the mojo to make perl-sdl work in Windows it would make the level editor more cross platform, at this point we're not 100% sure it'll run great on the n900 but we're certainly going to try to make it so.
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