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jkq's Avatar
Posts: 251 | Thanked: 131 times | Joined on Oct 2009 @ USA
#21
Originally Posted by Strutten View Post
Is it possible to make the program calculate with the free spaces aswell as the free slots (it's often possible to move more than five cards, but now you have to do it manually in two or more steps).
Please add this as an enhancement in its bug tracker. I make no promises about being able to implement it, though.

Originally Posted by Strutten View Post
I would LOVE to see a highscore-function. Maybe on time, but definately a track record for won - lost games. I like to get a graphic view of my obsession from time to time...
What do you consider a lost game?

-jkq
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#22
Originally Posted by jkq View Post

What do you consider a lost game?

-jkq
One that you don't manage to finish, why you simply start a new one. Or - if this version will close in to the windows one that used to come along with windows, and it's not possible to undo - when it's locked, and you can't finish.

Edit: Bug added!

Last edited by Strutten; 2010-01-30 at 00:40.
 
jkq's Avatar
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#23
Originally Posted by Strutten View Post
Edit: Bug added!
Sorry, I just started poking at the code again. I wanted to get a version into extras before working on a new version.

I don't see your bug in the list, can you provide the bug number?

-jkq
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#24
Freecell4maemo has received enough votes to make it into the extras repository!

-jkq

PS. Could a mod change the thread title to say "in extras" instead of "in devel and testing"? Thanks!
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#25
1.0.0-fremantle5 1.0.0-fremantle6 is now in -devel (the usual warnings apply). The changelog is in the first post.

If you installed 1.0.0-fremantle5, type the following (very carefully!) in a terminal (make sure you have the rootsh package installed):

Code:
rootsh chown user:users /home/user/.freecell4maemo
-jkq
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Last edited by jkq; 2010-02-21 at 00:15. Reason: Note about ver 5
 

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#26
Originally Posted by jkq View Post
1.0.0-fremantle6 is now in -devel (the usual warnings apply).
1.0.0-fremantle6 is now in -testing (the usual -but less severe- warnings apply). The changelog is in the first post.

-jkq
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#27
jkq use Report Post to send your request to the mods (I don't moderate this forum and not every post gets read by them)
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Posts: 251 | Thanked: 131 times | Joined on Oct 2009 @ USA
#28
Originally Posted by Texrat View Post
jkq use Report Post to send your request to the mods (I don't moderate this forum and not every post gets read by them)
My first attempt must have gotten lost in the mail. I'll do it again.

-jkq
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#29
"* Disallow undo after current game is won"

Undo does nothing, but you can still move king back and forth and get high on "You won" message. Works both in high-speed and normal moving (harder in normal move).
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#30
Originally Posted by ndi View Post
"* Disallow undo after current game is won"

Undo does nothing, but you can still move king back and forth and get high on "You won" message. Works both in high-speed and normal moving (harder in normal move).
Hmm, I'll have to remember to try that one later. Can you file a bug?

-jkq
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