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F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#41
my post above states that opengles games wont work (for Now)
 
Posts: 729 | Thanked: 155 times | Joined on Dec 2009
#42
I cannot install some games/apps because of wrong opengles-sgx-img-common version with PR 1.2.
How can I solve that?
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#43
ok, reproduced; bug filed/reopened https://bugs.maemo.org/show_bug.cgi?id=6816#c8
 

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Posts: 3 | Thanked: 3 times | Joined on Dec 2009
#44
I've re-flashed with the global version and if you force the installation the game will work, besides the installation I have played Brain Party and GLtron

dpkg --force-all -i libgles1-sgx-img_0.20091104.6.1_0m5_armel.deb
 

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Posts: 527 | Thanked: 121 times | Joined on Feb 2010
#45
Originally Posted by MohammadAG View Post
Save it in Nokia N900, have rootsh installed and type (you don't need to type the whole file name, just type libgles and hit CTRL+I (tab) to complete the filename)
Code:
root
dpkg -i /home/user/MyDocs/libgles1-sgx-img_0.20091104.300m5_armel.deb
THis won't work anymore on the latest PR 1.2 firmware
 
Posts: 527 | Thanked: 121 times | Joined on Feb 2010
#46
This worked 4 me in root:

dpkg --force-all -i /home/user/MyDocs/libgles1-sgx-img_0.20091104.6.1_0m5_armel.deb
 

The Following User Says Thank You to rolan900d For This Useful Post:
Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#47
No joy with 1.2 either. Annoying.
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Posts: 5 | Thanked: 18 times | Joined on Mar 2010 @ north carolina USA
#48
I just made a write up on the status of this problem under pr1.2, detailing the current issues and workarounds. Here is the link
 

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Posts: 543 | Thanked: 151 times | Joined on Feb 2010 @ Germany
#49
Originally Posted by Bratag View Post
No joy with 1.2 either. Annoying.
It is just sad, isn't it?
 
Posts: 726 | Thanked: 345 times | Joined on Apr 2010 @ Sweden
#50
Just remember that this, as far as I know, is needed for the SDL bindings and is OpenGLES1.x and not the current OpenGLES2.0.

If anything, the SDL bindings should be updated to use the newer OpenGLSE2.0 code.
 
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