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Posts: 1,161 | Thanked: 1,707 times | Joined on Jan 2010 @ Denmark
#51
Originally Posted by mikec View Post
Have you got PR1.2 an extras development turned on?
Also the first time you run it, it seems like it does not run then pops up
Lol Yes to all in your post It's the same as the post above, will wait for the new version

Thanks
 
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Posts: 1,366 | Thanked: 1,185 times | Joined on Jan 2006
#52
New Version now in extras dev, removed qt multimedia import statement, and fixed the bpm issue.
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Posts: 2 | Thanked: 2 times | Joined on Jun 2010
#53
Tested out the latest version today, great stuff!

There was some discussion of adding two octaves into the screen.
How about adding an octave selector, so that the piano keys would still stay large enough to be comfortably played with fingers?

And what if there were customizable sounds, so the user could specify which wav files to use for playing each key?
 

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#54
Originally Posted by mikec View Post
New Version now in extras dev, removed qt multimedia import statement, and fixed the bpm issue.
Haha the bpm is even worse now:P what for example is 100 bpm must be 25 bpm it's for times as slow

and what about porting the music program of iphone or is this impossible
 
Posts: 29 | Thanked: 1 time | Joined on Feb 2010 @ Germany
#55
Originally Posted by sandst1 View Post
Tested out the latest version today, great stuff!

There was some discussion of adding two octaves into the screen.
How about adding an octave selector, so that the piano keys would still stay large enough to be comfortably played with fingers?

And what if there were customizable sounds, so the user could specify which wav files to use for playing each key?
That would be awesome! a little sample editor, or something like that. any the less - thanks a lot for this app.
 
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#56
WildMidi has a command line interface, so you could take advantage of this with python's subprocess module.

Alternatively, there seems to be a few midi libraries listed over at pypi: http://pypi.python.org/pypi?%3Aactio...&submit=search

Also checkout Python's PythonInMusic Wiki page: http://wiki.python.org/moin/PythonInMusic
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Posts: 133 | Thanked: 138 times | Joined on Nov 2007
#57
The beat engine seems to have some issue with playing more than 1 sample which has the same timing.

E.g. if you set up the hi-hat and snare to both play on beats 1, 5, 9 ,13 then the hi-hat and snare samples are not played simultaneously. It seems like the snare sample is not played until the hi-hat sample has finished playing.

Is there some issue with playing two or more samples simultaneously in your implementation? Or am I the only one having this issue?
 
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#58
Originally Posted by Zekahz View Post
Haha the bpm is even worse now:P what for example is 100 bpm must be 25 bpm it's for times as slow

and what about porting the music program of iphone or is this impossible
Ah ok, have I misunderstood beats per minute. Is 60 beats per minute not 60 hits of the drum?
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mikec's Avatar
Posts: 1,366 | Thanked: 1,185 times | Joined on Jan 2006
#59
Originally Posted by aspidites View Post
WildMidi has a command line interface, so you could take advantage of this with python's subprocess module.

Alternatively, there seems to be a few midi libraries listed over at pypi: http://pypi.python.org/pypi?%3Aactio...&submit=search

Also checkout Python's PythonInMusic Wiki page: http://wiki.python.org/moin/PythonInMusic
yep looked at all those pages for days. Most of them do not provide a soft synth engine. Wildmidi would be ideal as it runs on N900, but dont have python bindings, so I'm currently looking at the ctypes to access the lib. Not sure where this will get us.
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mikec's Avatar
Posts: 1,366 | Thanked: 1,185 times | Joined on Jan 2006
#60
Originally Posted by generationally View Post
The beat engine seems to have some issue with playing more than 1 sample which has the same timing.

E.g. if you set up the hi-hat and snare to both play on beats 1, 5, 9 ,13 then the hi-hat and snare samples are not played simultaneously. It seems like the snare sample is not played until the hi-hat sample has finished playing.

Is there some issue with playing two or more samples simultaneously in your implementation? Or am I the only one having this issue?
hmm, will look at this. It should be able to play concurrently down any line, as I use a separate channel for each instrument. The same instrument will get interuppted if you have a fast bpm though.

edit
looks like the N900 plays these two notes one after the other, but my dev box plays them correctly
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Last edited by mikec; 2010-06-14 at 17:39.
 
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