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Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#101
are you saying it runs perfect for you?
Yes. It worked very well. It was choppy(and buggy) sometimes, but when you compared to the "stock" config it works "perfectly"
 
Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#102
Video of Pandora running newest version of gemrb:
http://www.youtube.com/watch?v=EnQe5KlqGPg

It seems that newer version works better or it is just pandora build(it's surprisely fast)?
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#103
Its almost the same with what I'm running from what I saw, though its not much faster than 0.6.0 (mainly depends on the audio config and running in 16bit color mode)
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Technically, there are three determinate states the cat could be in: Alive, Dead, and Bloody Furious.
 

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Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#104
New build please - i want to complain about current problems.
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find . -name \*.mp3 -exec mplayer -quiet -shuffle "{}" +
das ist your media player, and yuu vill like it
 

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Posts: 2 | Thanked: 6 times | Joined on Mar 2010
#105
FYI: Our latest code should use considerably less RAM (don't know how relevant this is for maemo devices) and be faster. We (GemRB dev team) are planning a new release (0.6.2) a week or so from now.

If you're using OpenAL Soft like the other handheld ports then it seems to be slow and FP-intensive - not something we can do an awful lot about - so if these devices lack an FPU I'd suggest someone tries our SDLAudio plugin once we release (the version in git right now is still buggy).
 

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Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#106
I'll check it out when you release it. Though 0.6.1 works kinda good in 16bpp even now.
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Posts: 17 | Thanked: 0 times | Joined on Aug 2010
#107
Originally Posted by Bundyo View Post
I'll check it out when you release it. Though 0.6.1 works kinda good in 16bpp even now.
During character creation the game crashes. I have applied the openal and gemrb config files but I am running at stock speed? Are you running overclocked?
 
Magik's Avatar
Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#108
leviathan0297 create your character on pc and copy the save file to n900.

kinda good in 16bpp even now.
How to turn on this 16bpp mode? :>
EDIT: ok I have found it in cfg file.

Last edited by Magik; 2010-08-22 at 15:07.
 
Posts: 17 | Thanked: 0 times | Joined on Aug 2010
#109
hi thanks would some one be able to post gemrb 0.61 or 0.62, thanks in advance again
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#110
When I get home, I will post 0.6.1 since I'm not ready with the GUI yet.
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