|
2010-08-21
, 14:59
|
Posts: 267 |
Thanked: 183 times |
Joined on Jan 2010
@ Campinas, SP, Brazil
|
#2
|
|
2010-08-21
, 15:04
|
Posts: 161 |
Thanked: 43 times |
Joined on Apr 2010
@ Worcester
|
#3
|
|
2010-08-21
, 15:17
|
Posts: 44 |
Thanked: 73 times |
Joined on Dec 2009
@ Freiburg, Germany
|
#4
|
http://www.youtube.com/watch?v=OBvQlEz0-Ec
A control method like the link above would be ideal if it plays in portrait mode. In any case I shall download tonight and give it a go.
Thanks for the effort chap, we need stylish games like this......I like eyecandy.
|
2010-08-22
, 11:20
|
Posts: 161 |
Thanked: 43 times |
Joined on Apr 2010
@ Worcester
|
#5
|
|
2010-08-22
, 12:29
|
Posts: 44 |
Thanked: 73 times |
Joined on Dec 2009
@ Freiburg, Germany
|
#6
|
This is a superb port mate, played it a bit today and I can say the GameGripper/keyboard controls are my favoured way to play this.
While the accelerometer controls are good they lack the bit of precision you need during bullet hell.
|
2010-08-22
, 21:04
|
Posts: 161 |
Thanked: 43 times |
Joined on Apr 2010
@ Worcester
|
#7
|
|
2010-08-24
, 08:14
|
Posts: 68 |
Thanked: 24 times |
Joined on Jan 2010
|
#8
|
|
2010-08-24
, 08:37
|
Posts: 44 |
Thanked: 73 times |
Joined on Dec 2009
@ Freiburg, Germany
|
#9
|
One of the shmup's finally on the N900, thank you so much! How much work was it to get it run with OpenGL ES?
|
2010-08-24
, 10:40
|
Posts: 68 |
Thanked: 24 times |
Joined on Jan 2010
|
#10
|
I ported the abstract arcade shooter noiz2sa. You may install it from extras-devel (you have been warned...)
I would like to get feedback about the controls: I implemented a simple accelerometer (ship movement) and proximity-sensor (shoot) input and game-gripper compatible keyboard controls (I hope so). The package description lists all keys.
The game itself is unchanged. I have seen that the most difficult stages run on a low frame-rate because of the many objects shown on screen.
Have fun,
gilead
Last edited by gilead; 2010-08-21 at 15:13. Reason: Added screenshot (game menu)