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Posts: 4 | Thanked: 7 times | Joined on Jan 2011
#81
Originally Posted by rcull View Post
the bigger problem is that these Teeter levels where designed for an 800 pixel wide screen.
This is not a problem at all. The real problem is that ball and holes' sizes are a bit different in Mokomaze and Teeter, so it is necessary to modify them both in a levelpack and config file (config.json). Nevertheless levels from the new pack looks nice even now.

Besides, IIRC, Teeter has a non-flat surface in a number of levels which is not supported in Mokomaze and these levels may became too easy to complete.

I highly recommend the fans of the game to create a nice NEW levels (or adapt existing levels for a wide screen) with help of the Online Level Editor. Free game must contain only free levels. I'll be happy to bundle the best of them into an official pack for N900 and publish it on the game's home page. I'm pretty sure that there are a lot of creative people within the Maemo community, but no one has started to create new levels yet.
 

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Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#82
hey...

i like this game, quick and easy (ish!)

one thing, with the graphics..

the holes that kill ya need to be inverted, as they look like bumps/lumps, not holes...

just a suggestion
 
rcull's Avatar
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#83
New translevel script attached. This script expects to find a folder under MyDocs named levels:- ie MyDocs/levels/

Within this folder the script expects files with names n.txt ie:-

1.txt, 2.txt .....

The script needs two parameters 'Name of level' and 'author' in inverted commas ie

Code:
./translevel "New levels" "Anon"
This will create a file in MyDocs/levels named main.levelpack.json also attached to this post is wall.png, desk.png, config.json and main.levelpack.json ( Teeter levels ).

EDIT: the levelpack is zipped into main.zip - drop all .txt extensions

In root navigate to /opt/mokomaze/data and rename these four files with for instance .old ie.
Code:
 mv wall.png wall.png.old
and then copy the attached four files to the current directory.

You're done. Try It

Editing config.json is just a matter of changing the res so do that instead if your confident with vi.

These levels are 800x480 so to run the originals you will have to put all back as you found it.

ie
Code:
mv wall.png.old wall.png
etc

To reset levels - edit /home/user/.mokomaze/user.json changing both the level and max_levels to 1 or whatever level you want to start at.

As they're both 800x480, wall.png and desk.png can be swapped to get a green background with brushed steel walls and obviously any two .png of the right resolution can be used - ( keep in mind the text overlays ).

I haven't tried it yet but there is a 'levelpack' parameter in user.json - maybe we can have more levelpacks and change this parameter to suit. It obviously wouldn't work unless all are the same resolution.
Attached Images
  
Attached Files
File Type: txt config.json.txt (405 Bytes, 100 views)
File Type: zip main.zip (7.1 KB, 100 views)
File Type: txt TransLevel.txt (1.6 KB, 101 views)
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#84
Bonus

Code:
{
    
        "comment": " RickOne ",
    
        "boxes": [
            { "x1": 10,	"y1": 80,	"x2": 170,	"y2": 90 },
            { "x1": 250,	"y1": 10,	"x2": 260,	"y2": 240 },
            { "x1": 80,	"y1": 230,	"x2": 260,	"y2": 240 },
            { "x1": 10,	"y1": 350,	"x2": 190,	"y2": 360 },
            { "x1": 180,	"y1": 300,	"x2": 190,	"y2": 360 },
            { "x1": 410,	"y1": 10,	"x2": 420,	"y2": 60 },
            { "x1": 400,	"y1": 200,	"x2": 410,	"y2": 210 },
            { "x1": 400,	"y1": 220,	"x2": 410,	"y2": 230 },
            { "x1": 400,	"y1": 250,	"x2": 410,	"y2": 350 },
            { "x1": 270,	"y1": 370,	"x2": 280,	"y2": 740 },
            { "x1": 350,	"y1": 430,	"x2": 430,	"y2": 500 },
            { "x1": 280,	"y1": 540,	"x2": 360,	"y2": 620 },
            { "x1": 420,	"y1": 20,	"x2": 479,	"y2": 60 },
            { "x1": 320,	"y1": 290,	"x2": 330,	"y2": 300 },
            { "x1": 100,	"y1": 390,	"x2": 140,	"y2": 420 },
            { "x1": 150,	"y1": 480,	"x2": 180,	"y2": 510 },
            { "x1": 80,	"y1": 540,	"x2": 120,	"y2": 560 },
            { "x1": 160,	"y1": 610,	"x2": 220,	"y2": 630 },
            { "x1": 110,	"y1": 750,	"x2": 140,	"y2": 770 },
            { "x1": 260,	"y1": 730,	"x2": 280,	"y2": 740 }
        ],
    
        "holes": [
            { "x": 200,	"y": 160 },
            { "x": 50,	"y": 300 },
            { "x": 260,	"y": 310 },
            { "x": 340,	"y": 240 },
            { "x": 290,	"y": 160 },
            { "x": 370,	"y": 110 },
            { "x": 300,	"y": 50 },
            { "x": 360,	"y": 350 },
            { "x": 430,	"y": 570 },
            { "x": 400,	"y": 680 },
            { "x": 350,	"y": 770 },
            { "x": 440,	"y": 760 },
            { "x": 210,	"y": 420 },
            { "x": 70,	"y": 470 },
            { "x": 200,	"y": 560 },
            { "x": 60,	"y": 620 },
            { "x": 130,	"y": 690 },
            { "x": 40,	"y": 760 },
            { "x": 220,	"y": 30 },
            { "x": 90,	"y": 160 },
            { "x": 209,	"y": 765 }
        ],
    
        "checkpoints": [  { "x": 440,	"y": 760 }  ],

        "init": { "x": 40, 	"y": 30 }

        }
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#85
Thanks, Levelpack works.
One Problem is still there, though.
The first level comes now after the 10th.
The second level after the 20th and so on.
Level 1 - 9 should be named Level 01 - 09.


edit: I think a cool feature would be multi levelpack support.
So everyone can build their levelpacks and submit them to the Mokomaze site and then everyone can play these level without having to rename the old levelpack file.
Of course these Levelpacks have to be in the same resolution.

Last edited by zehjotkah; 2011-01-14 at 17:22.
 

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#86
I've made the Teeter Levelpack with the correct order of the levels.
Attached Files
File Type: gz main.levelpack.json.tar.gz (7.0 KB, 103 views)
 

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#87
i finished on this new 32lvl thx
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Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8
 
rcull's Avatar
Posts: 299 | Thanked: 168 times | Joined on Jun 2006 @ Wales UK
#88
Forgot a sort -g


works as advertised now.
Attached Files
File Type: txt TansLevel.txt (1.6 KB, 102 views)
__________________
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Patience : [##########] Weapon(s): Indifference
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#89
 
Posts: 317 | Thanked: 787 times | Joined on Oct 2009 @ Krakow, Poland
#90
Originally Posted by J4ZZ View Post
I could need help here, the game simply won't start.

Code:
/opt/mokomaze # /opt/mokomaze/mokomaze 
File_loader: savegame file not found
File_loader: 48 game levels parsed
Home directory /home/user not ours.
Main: can't load font '/opt/mokomaze/data/LiberationMono-Regular.ttf'. Exiting.
/opt/mokomaze #
Any help would be really kind.

Greetz,

..::J4ZZ::..
It seems that you have installed Mokomaze from different source. The version I uploaded to fremantle extras-devel repository does not use liberation fonts.

Maybe you have debian/ubuntu repos in your /etc/apt/sources.list?
 
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