Active Topics

 



Notices


Reply
Thread Tools
Posts: 2 | Thanked: 0 times | Joined on Jan 2011
#1261
when i startup mupen64 and select a rom it start but than my screen stay's black, can anyone help me?
sorry for my english
 
Posts: 344 | Thanked: 73 times | Joined on Jan 2010
#1262
I just got a Sixaxis controller and I'm using it with Mupen for the first time. I'm getting an annoying problem and I just know there's a simple solution to it but I can't figure it out.

My "x" button on the controller is making Mupen pause! It's really bugging me! I don't understand why because the Sixaxis "x" button is bound to the Z button on the N900 keyboard, and that should not pause Mupen.

Can anyone help me to stop this happening? Thanks a lot.
__________________
N900.... thick like computer
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#1263
lars make sure u have selected gles2n64 in the graphics plugin menu
 
Posts: 2 | Thanked: 0 times | Joined on Jan 2011
#1264
does somebody know if mupen64plus works with a game gripper?

Last edited by lars1; 2011-01-23 at 19:11.
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#1265
i found another way to get rid of the SIGSEV type error:
click once on your desired rom to simply select it and then click and hold on the rom for a couple of seconds then release,
if done correctly you should not encounter the SIGSEV type error
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#1266
you can assign keys in mupen64 so yes it will work with gamegripper
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#1267
A new version of Ari64's dynarec was released yesterday, and I just sent it to the autobuilder. Should be available in a few minutes...

Also I added something I had around. The "Configure Graphics" menu item will now actually do something (show a dialog where you can edit the frameskip without editing the gles2n64.conf file). I might implement more options in the future.

As usual, the usual disclaimers apply (I've not done extensive testing). The graphics plugin, while updated by me for the config dialog, is still r22, so no improvements there.
 

The Following 8 Users Say Thank You to javispedro For This Useful Post:
Boemien's Avatar
Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#1268
Still No big improvement! (sniff) even no sound improvements??
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#1269
Originally Posted by Boemien View Post
Still No big improvement! (sniff) even no sound improvements??
Sound works quite flawlessly for me. I can play Ocarina of Time without huge issues. It's in fact enjoyable.
What is needed is that the engine keeps on improving. So far, I'm quite satisfied.
 

The Following User Says Thank You to Nokia 5700 For This Useful Post:
Posts: 346 | Thanked: 271 times | Joined on Jan 2010
#1270
I still have segfault (the emulator close itself) or repetitive sigsegv errors which make the device unusable from gui when I launch a game with the gui, with the Terminal, I don't have this strange problem.
 
Reply

Tags
emulator, games, mupen64plus, nintendo, nintendo64


 
Forum Jump


All times are GMT. The time now is 03:47.