The Following 8 Users Say Thank You to Yann Benigot For This Useful Post: | ||
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2010-10-16
, 19:49
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Posts: 18 |
Thanked: 9 times |
Joined on Apr 2008
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#2
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2010-10-16
, 20:05
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Posts: 362 |
Thanked: 145 times |
Joined on Jan 2008
@ Sydney, Australia
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#3
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2010-10-16
, 21:37
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Posts: 32 |
Thanked: 59 times |
Joined on Dec 2007
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#4
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The Following User Says Thank You to Yann Benigot For This Useful Post: | ||
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2011-01-16
, 18:07
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Posts: 32 |
Thanked: 59 times |
Joined on Dec 2007
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#5
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2011-01-16
, 19:11
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Posts: 1,389 |
Thanked: 1,857 times |
Joined on Feb 2010
@ Israel
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#6
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2011-01-16
, 19:48
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Posts: 32 |
Thanked: 59 times |
Joined on Dec 2007
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#7
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2011-01-24
, 17:16
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Posts: 120 |
Thanked: 57 times |
Joined on Jan 2010
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#8
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2011-01-26
, 10:13
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Posts: 362 |
Thanked: 145 times |
Joined on Jan 2008
@ Sydney, Australia
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#9
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Good one...I am now spending lot of time on this...Not able to score above 1200
Sometimes it crashes in between...anyone observed this problem?
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2011-01-27
, 09:25
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Posts: 32 |
Thanked: 59 times |
Joined on Dec 2007
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#10
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The cave would get smaller and smaller while the line would go faster and faster. The line was continuously falling ; but we could however make it move up by touching the screen.
I made an SDL clone of this game, thanks to SDL_gfx. It's still pretty basic : no obstacles, no advanced hiscores, all lines of the cave are 0.2*height-of-screen long, but it works. The source code is also as horrible as this remark lets you imagine...
Controls : touch the screen to start a game, then touch it to make the line go upward. When finished, you can also use the keyboard with r to restart and q to quit in addition to the buttons on the touchscreen.
Package file : http://yannbng.free.fr/sdlcave_0.1-5_armel.deb
Source code : http://yannbng.free.fr/sdlcave_0.1-5.tar.gz
Last edited by Yann Benigot; 2011-01-16 at 18:07.