Notices


Reply
Thread Tools
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#1271
Retry from the UI (yes, a few more times). There seems to be some weird random thing going on.
 
Posts: 346 | Thanked: 271 times | Joined on Jan 2010
#1272
I have retried many times, but no succes.
 
Posts: 346 | Thanked: 271 times | Joined on Jan 2010
#1273
Here is the segfault log:

__ __ __ _ _ ____ _
| \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
|_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
|_| http://code.google.com/p/mupen64plus/
Version 1.5-development

Config Dir: /home/user/.mupen64plus/
Install Dir: /usr/share/mupen64plus/
Plugin Dir: /usr/lib/mupen64plus

Rescanning rom cache.
Scanning... /media/mmc1/ROMS/N64/
Rom cache up to date. 14 ROMs.
Compression: Uncompressed
Imagetype: .z64 (native)
Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
MD5: 45676429EF6B90E65B517129B700308E
80 37 12 40
ClockRate = f
Version: 1446
CRC: a03cf036 bcc1c5d2
Name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country: Europe (0x50)
PC = 80241800
EEPROM type: 0
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
Segmentation fault

Here is the sigsegv log:

__ __ __ _ _ ____ _
| \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
| |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
| | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
|_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
|_| http://code.google.com/p/mupen64plus/
Version 1.5-development

Config Dir: /home/user/.mupen64plus/
Install Dir: /usr/share/mupen64plus/
Plugin Dir: /usr/lib/mupen64plus

Rescanning rom cache.
Scanning... /media/mmc1/ROMS/N64/
Rom cache up to date. 14 ROMs.
Compression: Uncompressed
Imagetype: .z64 (native)
Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
MD5: 45676429EF6B90E65B517129B700308E
80 37 12 40
ClockRate = f
Version: 1446
CRC: a03cf036 bcc1c5d2
Name: SUPER MARIO 64
Manufacturer: Nintendo
Cartridge_ID: 4d53
Country: Europe (0x50)
PC = 80241800
EEPROM type: 0
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
init timer!
[gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
[blight's SDL input plugin]: version 0.0.10 initialized.
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Error: The core thread recieved a SIGSEGV signal.
This means it tried to access protected memory.
Maybe you have set a wrong ucode for one of the plugins!
SIGSEGV in core thread caught:
errno = 0 (Success)
address = 0x73752F89
address not mapped to object
Killed

I have killed it from a ssh shell because it was flooding windows with error messages on the GUI.
 
Posts: 346 | Thanked: 271 times | Joined on Jan 2010
#1274
Even after a total clean-up of ~/.mupen64plus/ I still have this this issue, does anyone have a similar problem ?
 
Posts: 111 | Thanked: 33 times | Joined on Sep 2010
#1275
I have the same problem. Sucessive SISEGV errors.
 
Posts: 33 | Thanked: 8 times | Joined on Jan 2011
#1276
I just tried the new update and zelda 64 seems to run alot better its almost full speed I would say it avgs at 22fps the menu takes long to start I still cant get sivseg error for mario kart,banjo kazooie , star fox (this worked before the update) I tried both plugins 0.03//0.04 only mario 64 (full speed now) and zelda works now

edit I got star fox to work but it seems the same to me

Last edited by kemar7856; 2011-01-30 at 00:55.
 
Posts: 111 | Thanked: 33 times | Joined on Sep 2010
#1277
Now, just a gles2n64 0.0.4 black screen.
 
Posts: 662 | Thanked: 653 times | Joined on Feb 2010
#1278
@LucianoBraga

I solved by:

rm /home/user/.mupen64plus/gles2n64.cfg
 

The Following 2 Users Say Thank You to Reffyyyy For This Useful Post:
Posts: 33 | Thanked: 8 times | Joined on Jan 2011
#1279
whoa pokemon stadium 2 is almost full speed even with the sound cpu is 900mhz
 
Posts: 120 | Thanked: 13 times | Joined on May 2010 @ turkey
#1280
.

MUPEN64PLUS new version not working
 
Reply

Tags
emulator, games, mupen64plus, nintendo, nintendo64


 
Forum Jump


All times are GMT. The time now is 21:44.