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Posts: 17 | Thanked: 2 times | Joined on Jun 2008
#11
It works great. Thanks. Can the multiplayer be played over the internet?
 
scumgrief's Avatar
Posts: 127 | Thanked: 15 times | Joined on Feb 2008
#12
Originally Posted by JayJay View Post
It works great. Thanks. Can the multiplayer be played over the internet?
Should be i looked here in the Archives (the google cache page.)

Said he connected to an external IP for a multiplayer game.
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Scraping money together to get a n810 and/or n800.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#13
Yea thats a different build though.

My build is stock quake2 and it should support multiplayer but it probably wont autodownload anything (like custom maps, models, etc). So it will probably only work tablet->tablet or tablet->private server (since most public servers use custom stuff) I think this is because im telling it that mmc is a cdrom drive so it probably wont download there. You can add more maps yourself though and play them on lan or internet (if you have full version of quake2).

On my build you use in game multiplayer browser for LAN or hardcode internet server list.

Or you can use xqf to browse and launch lan or internet games.

Zerion built maqii/quetoo but it supports multi from command line, launcher, or xqf... just no ingame browser.
 
konus's Avatar
Posts: 41 | Thanked: 21 times | Joined on Apr 2008 @ Nurnberg
#14
CTF and DM support is in there...
What about mission packs support?
The Reckoning and Ground Zero
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#15
There is now

I just compiled those game binaries to make an 'addon' deb installer here :
http://wardenclyffetower.com/MaemoFi...-1.0.0.all.deb

So if you already have the mmc1 or mmc2 version installed, just install the above.

You launch it from xterm (or Personal Menu shortcut), using :
quake2 +set game xatrix
quake2 +set game rogue

To get configuration right, delete any config.cfg files in the rogue and xatrix directories on both mmc and /home/user/.quake2 directory trees and copy the autoexec from /home/user/.quake2/baseq2 to /home/user/.quake2/xatrix (or rogue)

I see full demos and movies and can play game on both xatrix and rogue.

Quake1 supports its two mission packs (already) so if you're thinking about buying Quake2 mission packs now off of steam, you might want to get the whole quake pack for $30. I just did this and the data files are compatible (standard pak's). Or you might try adding 'Non-Steam' game of your existing Quake and Quake2 and see if it lets you get just the mission packs.

Last edited by pipeline; 2008-06-17 at 13:26.
 

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Posts: 169 | Thanked: 12 times | Joined on Dec 2007 @ Tehran-Iran
#16
btw pipeline

it doesn't show the guns like pc! why???? i have just the target....
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But Thinking About A 64 GB !!!!

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konus's Avatar
Posts: 41 | Thanked: 21 times | Joined on Apr 2008 @ Nurnberg
#17
Originally Posted by pipeline View Post
There is now

I just compiled those game binaries to make an 'addon' deb installer here :
http://wardenclyffetower.com/MaemoFi...-1.0.0.all.deb

So if you already have the mmc1 or mmc2 version installed, just install the above.

You launch it from xterm (or Personal Menu shortcut), using :
quake2 +set game xatrix
quake2 +set game rogue

To get configuration right, delete any config.cfg files in the rogue and xatrix directories on both mmc and /home/user/.quake2 directory trees and copy the autoexec from /home/user/.quake2/baseq2 to /home/user/.quake2/xatrix (or rogue)

I see full demos and movies and can play game on both xatrix and rogue.

Quake1 supports its two mission packs (already) so if you're thinking about buying Quake2 mission packs now off of steam, you might want to get the whole quake pack for $30. I just did this and the data files are compatible (standard pak's). Or you might try adding 'Non-Steam' game of your existing Quake and Quake2 and see if it lets you get just the mission packs.
Thanx^1000!!! You're the best!!!!

[voice of Dr.Frankenstein]
It WOOORKS!!!!
Now i have 100% of Quake in my pocket!!!
[/voice of Dr.Frankenstein]


[offtop]
is it possible to port this on maemo?
[/offtop]
 
Benson's Avatar
Posts: 4,930 | Thanked: 2,272 times | Joined on Oct 2007
#18
Re: Odamex; probably possible; it appears to use the classic software rendering techniques of Doom, so it shouldn't be bad at all.
 
qwerty12's Avatar
Posts: 4,274 | Thanked: 5,358 times | Joined on Sep 2007 @ Looking at y'all and sighing
#19
I compiled that a long time ago, runs fine except I could never get it to connect to a server. Maybe pipeline could work his magic on it?
 
konus's Avatar
Posts: 41 | Thanked: 21 times | Joined on Apr 2008 @ Nurnberg
#20
Originally Posted by qwerty12 View Post
I compiled that a long time ago, runs fine except I could never get it to connect to a server. Maybe pipeline could work his magic on it?
and you didn't share it.... WHY? %))
"long time ago" means before 0.4 version?

Originally Posted by pipeline
It may be a tiny bit slower than maqii but i cant really tell.
No. Your port (what is the name of this port? %) ) isn't slower. i played a ~2 hours Ground Zero and it runs smoother than maqii-quake2*.
______
*n800
 
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