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Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#11
Wow! this is great news, perhaps other devs will gain interest in this as well.
Could you perhaps link to the source code and post your progress with some more details?

Thanks for your effort
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Posts: 1,141 | Thanked: 781 times | Joined on Dec 2009 @ Magical Unicorn Land
#12
Originally Posted by slaapliedje View Post
Hey, uhm... source code IS available....

So uhm... ANYONE could port it.. well, at least anyone would some programming skills.

I tried to compile the debian package (yes, it IS packaged for Debian, and the game does scream for the accelerometer. And yes, it is nausea inducing on a large screen TV....)

The debian compile didn't quite work, said it was missing some header files (GL/gl.h) and then gave a lot of errros of gui.h and libSDL errors. If anyone would like the log...

slaapliedje
But AFAIK the source code from the OpenGL ES port is not available, which is what we really need.
 

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Posts: 2,014 | Thanked: 1,581 times | Joined on Sep 2009
#13
http://raydium.org/svn.php?f=/trunk/...per-opengles.c

This wrapper might help out with the porting.
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Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#14
Looks fun, loved to see it on the N900
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#15
 
Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#16
Hmm:
http://www.happypenguin.org/show?Neverball

EDIT: I've just played 20 levels on PC and this game is giving me headaches and making me feel dizzy. It's the way how the game moves with you. It would be even worse on a small screen. For me a big no-no lol.

Last edited by Jack6428; 2010-03-16 at 21:01.
 
Posts: 466 | Thanked: 418 times | Joined on Jan 2010
#17
Here is the link for the Debian Squeeze package, or you can 'apt-get source neverball' if you are running Debian.

http://packages.debian.org/squeeze/neverball

I'm not a programmer, but I wouldn't think it'd be all that hard to port it from OpenGL to OpenGL ES.

I would think adding the accelerometer as the control would be more difficult, but would make the game a billion times less nauseating and much more fun (well, unless you like to vomit, maybe if you're bulimic or something).

slaapliedje
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#18
Originally Posted by Jack6428 View Post
Hmm:
http://www.happypenguin.org/show?Neverball

EDIT: I've just played 20 levels on PC and this game is giving me headaches and making me feel dizzy. It's the way how the game moves with you. It would be even worse on a small screen. For me a big no-no lol.
Well i had similar games on symbian and they were nice
Maybe if the phone would be the moving thing it would be nice.

Anyway, now that I see your location, waiting for black mesa source too?
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~phoenix~'s Avatar
Posts: 232 | Thanked: 44 times | Joined on Feb 2010 @ Austria, Amstetten
#19
hmm... are we able to play it@ easy debian??
was that a stupid question??
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Jack6428's Avatar
Posts: 635 | Thanked: 282 times | Joined on Sep 2009 @ Black Mesa Research Facility
#20
Originally Posted by Bec View Post
Well i had similar games on symbian and they were nice
Maybe if the phone would be the moving thing it would be nice.

Anyway, now that I see your location, waiting for black mesa source too?
On Symbian they didn't look so good and so real lol. I can imagine it could be a great game, but it would need tweaking.

Me? Definately! It should have come out some time ago, but i'm still waiting, it will be worth the wait! HL1 was and still is a legend. Playing it again with great graphics will just make it even better. Though i must add that i'm curiously awaiting HL2: EP3. Valve are being quiet about it the third year and that smells fishy. Unless they're already working on HL3. Gee...how much i love Gordon..ehm..Alex

Btw, looking at your avatar... you like Evil Con Carne/Grim & Evil ?
 
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