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jedi's Avatar
Posts: 1,411 | Thanked: 1,330 times | Joined on Jan 2010 @ Tatooine
#31
Originally Posted by ivanrajkovic View Post
Yep, it works great, thanks for the game. Only thing I had to change was to rename resources-PC.pk7 to resources-android.pk7
Bingo! Works for me too. I was *almost* there in my first guess!

Edit:
After playing a couple of games - I'm impressed. Nice fluid smooth moving graphics, nice twist on an old classic game. Looks polished. Thanks for all your work, and good luck with the Android comp
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Last edited by jedi; 2011-03-31 at 20:09.
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#32
Oh snap... seems I even packed the TAR.GZ wrong. I'll update the file on the server, bear with me just a sec...

EDIT: Engine is so uber-awesome that any build can work with any other platform's resource files, but separate builds are there for a reason, mobile build has PVR compressed textures which yield a bit better performance.
 

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#33
Actually I have been playing the windows version
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Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#34
Ok, I've updated the file, please redownload. Also, the homepage/highscore list is updated - link.
 

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#35
Cool game, one of the best recently. I've been able to play with the previous version too. Also I've made a .desktop file for it to appear in the menu. I had to make a small script to be able to run it thou, unless I've changed directories into /opt/RevLite-Maemo it wouldn't find resources-Android.pk7.

It goes like this:

/usr/share/applications/hildon/reverstris.desktop
Code:
[Desktop Entry]
Encoding=UTF-8
Type=Application
Name=Reverstris
Exec=/opt/RevLite-Maemo/startReverstris.sh
/opt/RevLite-Maemo/startReverstris.sh
Code:
#!/bin/bash
cd /opt/RevLite-Maemo
./ReverstrisGL
Heh. Im in top 5 in mobile category Wonder how long that will last

BTW why the "lite" in the name? Will there be an even cooler version in the future?

Last edited by zdanee; 2011-03-31 at 20:56.
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#36
Yeah, we're certianly hoping so. We have some grand plans for it, but we first have to wait and see how this one turns out. If you want to help, spread the word. Or at least after this thing gets packaged and user friendly

EDIT:
128x128 icon we're using on Android :

Last edited by TheBurek; 2011-03-31 at 21:13.
 

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Posts: 311 | Thanked: 376 times | Joined on Nov 2010 @ Hungary
#37
Yep, looks good in the menu now What do you plan in the "big" version? Multiplayer mode? Cooperative / Shadow vs "UnBlocker" would be fun Maybe some PowerUp blocks?
 
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#38
deb with icon:
http://jj0.org/n900/reverstris-lite_0.1_armel.deb

To install (as root):
Code:
dpkg -i reverstris-lite_0.1_armel.deb
if it complains of missing dependencies:
Code:
apt-get -f install
To see the icon in the application menu, you need to restart
 

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#39
Good. Now it can go up into extras-devel, right?
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#40
I was just uploading my DEB to the phone to test it before I upload So, yours works? How do we get it to repos?

@zdanee, think "Icy Tower" =)
 
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bada rox, games, reverstris


 
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