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#41
^ I have only one Droid 4. Will that be enough?
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#42
Originally Posted by clort View Post
https://abload.de/img/cant_have_2_much_lestiajtp.jpg
Sharing the work in progress:

There's a git page for the pcsx-rearmed.
https://github.com/clort81/pcsx_rearmed_mld4


There's a .deb binary
http://0x0.st/iDAt.deb
Should get you a menu entry under 'Debian' menu to launch the emulator.
My patches to libsdl aren't approved yet. I still should figure out the minimal change to get fullscreen working. If you want fullscreen sdl you'll need to untar this and 'make install' (with installed build-dep prerequisites for libsdl).
http://0x0.st/iDAw.tgz
Clort your have way too much fun .. lol. All those droids! Very cool man.

x
 

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#43
OpenMW finally built, partially, after months of faffing with it... months, i tells ya...


Sometimes crashes, sometimes doesn.t Only running under 32bpp xorg, so fps could be nearly doubled for some scenes at least...

But, it does look like the droid4 GPU is in the class of devices that 'could work' for openMW.
 

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#44
Components arrived which will allow for a Droid 4 with 4000mAh and 4 USB ports.
 

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#45
Now that... Thank you for sharing! I like what you are doing!
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#46
Originally Posted by Maemish View Post
Now that... Thank you for sharing! I like what you are doing!
Well I haven't figured out how to do it without a big clunky microusb cable stuck into the micro-usb port.

I ripped one off and this is what i see - there seem to be 6 pads which spot-weld the connector to the board and 5 pins that connect the micro usb port to the board.

how would i solder my usb otg hub wires to that? I have farmer hands made for pulling out weeds.
 

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#47
I see. If that was a working board before you ripped it off... I would have liked to see you doing it
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#48
Note which way up the port you removed was to find pin 1 then it's basically the same as this except instead of soldering to pins on a connector you solder to the pads, the last image in step 2 is the key one.

If you doubt your soldering start with the two pins in the middle and get them perfect - the edge ones can be positioned slightly wider than the pads so are easier (and here you actually want to bridge two pads on one end making it easier still)

A smaller soldering iron tip will help
 

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#49
Originally Posted by clort View Post
There are more than a few ways to get more space to install more software on your system partition, but your choices are basically to:

*) delete some things you don't need to keep

OR

*) increase the size of your system partition

Since maemo-leste installs to the microSD card, we have easy partition management and can increase the system partition size! I have grown my system partition size twice, first to 8 and now 16 gB. The basic procedure was as follows.

1) Take microSD card out of phone and using the PC, I backup (clone) the current SD card to an image on a reliable drive. Then i restore that new backup to a new microSD and test-boot it in the Droid4, to be sure it works.

2) I use gParted on my PC to increase the partition size of the system partition on the microSD card. I find 16GB gives me enough space, for the time being. The system partition is the second partition on the microSD card.

It is very helpful to make regular duplicates or backups of your Maemo-Leste microSD card, so you can revert to a working system in case you break something while experimenting.

Hope this helps.

[EDIT] Here is a screencap of my installed 'fun and games' on leste. I'll be working on getting as many as I can to usable (tablet-optimized) status:
http://0x0.st/iYJh.png

well, actually there is script on /etc to expand root fs using the entire sdcard free space. like on my droid4 using 32gb

here the script name. already include on all maemo-leste images

/etc/expandcard.sh

just execute and you good to go

Last edited by Xsetiadi; 2020-10-24 at 15:28.
 

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#50
ManaWorld (manaplus client) runs great

https://manaplus.org/
The ui is very flexible, handles larger fonts well, but some ui work would be needed for finger-tapping goodness and playable gameplay. Movement on arrowkeys would help (not working yet) so you don't end up moving around at random when mis-tapping on game world elements.

Short video.
http://0x0.st/ikav.webm

Very nice framerates, very smooth (sdl1.2, no opengl needed) - but it's refreshing screen constantly, even with static game world, nothing changing. This causes 2000-2000mW battery drain constantly.

If that can be fixed, maybe with dirty buffers and dynamic framerate, i'd say this is the currently best online RPG candidate for maemo-leste!

[EDIT] Some more ui tweaks. OpenGL mode, gets 18 fps at 36-44% cpu use.

Last edited by clort; 2020-10-27 at 08:54.
 

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