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TransTech's Avatar
Posts: 671 | Thanked: 876 times | Joined on Mar 2011
#151
hi i'm having a problem in getting this app work in portrait mode... i added reverstrisgl and reverstris-lite both in blacklist but no go.. app crashes while loading...
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#152
Originally Posted by TransTech View Post
hi i'm having a problem in getting this app work in portrait mode... i added reverstrisgl and reverstris-lite both in blacklist but no go.. app crashes while loading...
Hi, thanks for taking an interest. Binary is called "ReverstrisGL" (that's probably what you should put in that list) and it should definitely be run in forced landscape mode. The game is "logicaly" in portrait, but because I had no way of rotating the display via OS back then, the game is made in such way that it draws everything sideways to fake portrait mode. As for the crashes, I can imagine invalid resolution could have been writtent to the settings file. Please open /opt/reverstris-lite/settings.ini and see if there are screenX and screenY entries under [vid] section. If there are, delete those lines, to revert to defaults. If that doesn't work, you can try pasting the whole original settings file, to save you from reinstalling :
Code:
[sfx]
fx=128
music=128
ask=1

[vid]
frameskip=0
perf-level=0
low-powered=0
mo-interp=1
perf-scale=0
 

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TransTech's Avatar
Posts: 671 | Thanked: 876 times | Joined on Mar 2011
#153
tried reinstalling and added reverstris-lite and ReverstrisGL to blacklist and it solved... btw thanks for the reply.

p.s. sorry to the late reply
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#154
p.s. sorry to the late reply
No problemo, glad you solved it, hope you enjoy the game
 
bonapart's Avatar
Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#155
second try to run your game on n9
unpacked, cd, chmod +x, ./ReverstrisGL -> crash, creating log with gdb, posting here
Reading symbols from /opt/reverstris-lite/ReverstrisGL...done.
(gdb) start
Temporary breakpoint 1 at 0x2ff0c
Starting program: /opt/reverstris-lite/ReverstrisGL
Cannot access memory at address 0xe3500005
Cannot access memory at address 0xe3500005
Cannot access memory at address 0xe3500005
Cannot access memory at address 0xe3500005
Cannot access memory at address 0xe3500005
Cannot access memory at address 0xe3500005
process 3788 is executing new program: /opt/reverstris-lite/ReverstrisGL
[Thread debugging using libthread_db enabled]

Temporary breakpoint 1, 0x0002ff0c in main ()
(gdb) bt
#0 0x0002ff0c in main ()
(gdb) t
[Current thread is 1 (Thread 0x3ac7da80 (LWP 3788))]
(gdb) c
Continuing.
SDL Video init ok
SDL Version : 1.2.12
Video mode set to : 480 x 800 x 16 - Fullscreen
GL_RENDERER = PowerVR SGX 530
GL_VERSION = OpenGL ES-CM 1.1
GL_VENDOR = Imagination Technologies
PVRTTextureLoadFromPointer failed: glBindTexture() failed.
Loading PVR texture failed (gfx/common/DejaVuSans12.png)
*** glibc detected *** /opt/reverstris-lite/ReverstrisGL: double free or corruption (!prev): 0x0013dc20 ***

Program received signal SIGABRT, Aborted.
0x4105c5f4 in raise () from /lib/libc.so.6
(gdb) bt
#0 0x4105c5f4 in raise () from /lib/libc.so.6
#1 0x41062158 in abort () from /lib/libc.so.6
#2 0x41062158 in abort () from /lib/libc.so.6
Backtrace stopped: previous frame identical to this frame (corrupt stack?)
(gdb) c
Continuing.

Program terminated with signal SIGABRT, Aborted.
The program no longer exists.
(gdb) c
The program is not being run.
(gdb) q
so, any possibility ?
p.s. imho best game for n900 i played when own it
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#156
Same problem as in Defense Gear. Some essential textures can't be loaded, and the game crashes. I still don't know why is that, and it will be difficult to guess without me having a N9 to test and debug on. I'll try to look into it, but it isn't very promising
 
Posts: 1,093 | Thanked: 2,769 times | Joined on Apr 2011 @ Netherlands
#157
BTW: reverstris-lite_0.3_armel.deb is also uploaded to extras-devel
 

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