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Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#21
Thanks for that, I'll try that now. In the meantime, everyone who has an Android device around, or Nitdroid installed (I tested, works well), can check out the Android version at the Market. Windows build is also neatly packaged, I just need to setup a download link. And I'll try to package for Maemo asap.

Win32 build
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Last edited by TheBurek; 2011-03-31 at 18:24. Reason: Facebook
 
Zas's Avatar
Posts: 196 | Thanked: 112 times | Joined on Jun 2010 @ Finland
#22
Meego has support for SDL and SDL_gles etc: http://lists.meego.com/pipermail/mee...ay/002774.html
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#23
That's great news, I'd love to get the game running there, but first I have to get back on my feet a bit, last week was really exhausting.
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#24
I don't know if it's exhaustion or I'm just not born to understand Linux packages, but I'm starting to doubt I'll have the patience to package this today, so here are the Maemo binaries, for those adventurous amongst you.
 

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Posts: 565 | Thanked: 816 times | Joined on Sep 2010 @ Nevinnomyssk
#25
any guide how to install ?
 
Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#26
I put a very crude readme inside. Basically, you'll need these :

libgles1-sgx-img
libgles2-sgx-img
opengles-sgx-img-common

libsdl1.2
libsdl-gles1.2
libsdl-image1.2
libsdl-mixer1.2
libcurl3

Most of which you probably have already. And then just extract the files somewhere you can execute them, say, /home/user/revlite/ and just launch ReverstrisGL. I know it's ugly, but I can't do the proper packaging right now.
 
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Posts: 1,411 | Thanked: 1,328 times | Joined on Jan 2010 @ Tatooine
#27
Originally Posted by bonapart View Post
any guide how to install ?
Give the guy a break! Can't you tell that he's kinda busy trying to package it up for an 'easy install'? If you're unsure how to deal with just the binaries, hang around here for a little bit and I'm sure either (a) you'll get the answer or (b) you'll read a post saying it should be in the repositories.

And sorry for ranting.
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Posts: 108 | Thanked: 329 times | Joined on Apr 2010 @ Bosnia and Herzegovina
#28
So, is everyone just busy playing or noone managed to get it to work?
 
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Posts: 1,411 | Thanked: 1,328 times | Joined on Jan 2010 @ Tatooine
#29
Originally Posted by TheBurek View Post
So, is everyone just busy playing or noone managed to get it to work?
Ha! I was going to wait until it was nicely packaged up!

Anyway, I gave it a go - extracted the files to /home/user/RevLite-Maemo and made ReverstrisGL executable.

But when I run the binary, I get this:
Code:
N900:RevLite-Maemo $ ./ReverstrisGL 
Failed to mount archive, crashing and burning... (resources-Android.pk7 : File not found, )
As a complete guess I renamed resources-aux-Android.pk7 to resources-Android.pk7 (ie I removed the 'aux') but that didn't work either.

But no panic on support at this stage - I realize you're busy
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Posts: 43 | Thanked: 18 times | Joined on Jul 2010
#30
Originally Posted by TheBurek View Post
So, is everyone just busy playing or noone managed to get it to work?
Yep, it works great, thanks for the game. Only thing I had to change was to rename resources-PC.pk7 to resources-android.pk7
 
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