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Posts: 98 | Thanked: 32 times | Joined on Jul 2011
#1
The Powder Toy is a 'falling sand' physics sandbox game. Check out

http://powdertoy.co.uk/

I hope it can be ported. But seems this is not easy.

See following post by Nokia5700.

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Update: 2011-08-22

AapoRantalainen ported the game. see http://talk.maemo.org/showthread.php...#post1052435#4

http://talk.maemo.org/showthread.php...#post1052435#6

Last edited by archl; 2011-08-23 at 02:17. Reason: changed
 

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Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#2
I fear that this app could be using OpenGL. It's almost guaranteed. It also uses OpenCL. But I'll have a look at the source.

Ok, it is OpenGL in it. But it's SDL. I'll see how it goes when I try to compile it for Maemo.

I see another problem as well... This is heavily based upon physics. Small-scale physics. Calculations per particle.
Do not expect this to run well if it runs at all.

I doubt it will run. It uses SSE3, which is a hardware feature.

Last edited by Nokia 5700; 2011-07-17 at 12:19.
 
Posts: 98 | Thanked: 32 times | Joined on Jul 2011
#3
Thank you for trying all out. so I should shut the Thread.
 
Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#4
Seems you haven't seen this: http://powdertoy.co.uk/Discussions/T...ml?Thread=3242

-> Game can be compiled, but it is not fun to play, because it is way too slow.
Attached Images
 
 

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#5
He still didn't supply binaries or a modified source package...
I will see what I get when compiling. And I'll also see if I can get a better result by overclocking when running it.
(It's compiling in my homemade Maemo environment. It's built off the images and run in QEMU.)
So far, only meaningless errors.

EDIT:
Ok.. Lots of "undefined reference to" errors...

Last edited by Nokia 5700; 2011-08-22 at 15:05.
 
Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#6
Ok, package is on extras-devel, name is 'powdertoy'

Game runs at ~20 fps under light usage and drops dramatically (below 10 fps) when screen is filled.

It installs every dependencies
It installs to the /opt
Contains menu launcher
Game area is 383*200 (game units), which is low comparing to the desktop version
-> And you can't use save files from desktop versions (as far as I know)

Issues: (feel free to discuss and contribute)
*Some texts are overlapping (There are too much stuff on the bottom row)
*False positive: "A new version is available - click here!"
*Missing keys on key-layout: ESC,alt, Insert,backquote, TAB and Caps Lock are all used.
*No right-mouse-button, middle-mouse-button, mouse-wheel nor mouse-on-hover.

Upstream: http://powdertoy.co.uk/
Code for Maemo version: https://github.com/aapo/The-Powder-Toy

Last edited by AapoRantalainen; 2011-08-22 at 18:23. Reason: package is on extras-devel
 

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#7
This is awesome :¬) thanks for the port!!
 

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#8
can anyone bring this to a more up to date version, as slow as it is i still really enjoy it. get time waster while i wait for renders at work!
 

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#9
Newest version from git, 83.9, is now in extras-devel. I 'backupped' previous version to the extras-testing.
Maemo modifications: https://github.com/aapo/The-Powder-Toy/commits/master
 

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Posts: 770 | Thanked: 558 times | Joined on Mar 2010 @ Abidjan
#10
Yeah guys, i'm bring this topic up, to help me solve a little issue with the PowderToy.

For an unknow reason when I try to open one creation online, an error shows up saying "Save may be from a newer version"

Here are some screenshots:

Who can help me please solve this issue?

PS: I don't know how to compile an app so if there is a new version, someone could please port it to fremantle?
Attached Images
  
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