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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#11
Okay. I'll have a go of this much later tonight.

/media/mmc1 and /mmc2 are both fully fat32.

Also, I do have a MyDocs folder as well.

My only concern is with this whole ext2/3 partition thingy that you've mentioned.

Well, my friend no longer has the tool kits on his computer to recompile libvte for everyone. Sorry about that.

I might try to ask around some more tonight.

Cheers buddy.
 
Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#12
Try this on some old card you won't miss: http://wiki.maemo.org/Ext2_on_microSD_card
Step by step guide to get ext2 on your mmc.
 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#13
Okay.

Will do.
 
Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#14
Thanks szopin for list of Roguelikes. I just started wikipage: http://wiki.maemo.org/Roguelikes

I also made some test compiling for some of them. I didn't yet copy every game from your list to the wiki. Feel free to continue. License and/or access to the source code is important info.

I plan four different categories
a) games running natively
b) games with source, but not YET running
c) closed source games which run with qemu-trick
d) closed source games which do not run under qemu
 

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#15
The ones listed in the post were the ones I managed to find/run with x86 linux binary. Will soon update with information which ones are opensource. Will put the ones that didn't work with source into the 'b' category on the wiki. Do you think libcotd/libtcod/SDL ones are likely to compile successfully? They are the most visually appealing and some very polished (Jeff Lait's Smart Kobold http://www.zincland.com/7drl/kobold/ or Jacob's Matrix http://www.zincland.com/7drl/jacob/ both with source), Will include them just in case. Great job with Cataclysm btw, works like a charm.
 
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#16
Originally Posted by szopin View Post
Do you think libcotd/libtcod/SDL ones are likely to compile successfully?
SDL based works. Libtcod supports openGL, so it is visual, but on N900 it can use only SDL (until someone write it to use also openGLES). I got libtcod running on N900 and brogue also.
 

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#17
Good to hear that. Many libtcod roguelikes use SDL according to roguebasin DB. Looking forward to brogue, it seems to have quite a following.
 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#18
Would it be possible to also include Telnet and SSH servers for some of these games as well?

The only ones I know of are ADOM, Crawl, Nethack, and a real time version of Angband.

I can't seem to find any servers for any of the other ones posted here.

Who knows, perhaps they're aren't any for them.
 
Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#19
For Cataclysm:
Type wget http://eronarn.info/multirobin_key
Type chmod 400 multirobin_key
Type ssh -C -i multirobin_key cataclysm@eronarn.info

No luck with N800 version of QEMU?
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#20
I'll try Qemu in the next few days when I get the chance.
 
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