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Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#1
"Me And My Shadow" is puzzle game.

On extras-devel, package name: meandmyshadow
(under games on graphical package managers)

Upstream: http://meandmyshadow.sourceforge.net....php/Main_Page
Bug tracker: https://sourceforge.net/apps/trac/meandmyshadow/
Forum: http://forum.freegamedev.net/viewforum.php?f=48
Maemo modifications: https://gitorious.org/meandmyshadow_maemo/
Controls (help): https://gitorious.org/meandmyshadow_maemo/pages/Home

Video: http://youtu.be/fEaXj972eCc

Contains level-editor and addons-loader.

Known bugs:
*Music doesn't start until any sound effect happens (music should start when game starts)
Attached Images
 
 

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#2
Just Tried it ITs nice and addictive but a litle dificult to play with the keyboard distribution maybe would be beter if ca use for ex one of this secuences W-X-D-A or A-D (for left-right) and H-K (for down-up)or something like that.
Again thanks for the game!!
 

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#3
Hey Aapo,

Thanks for a very cool game. I have a question, though. Just compiled it from latest svn and seems to work ok with the stock mixer. What problems did you face?

Placing right after Mix_PlayMusic (line 81, the if needs {} and probably sdl_mixer.h has to be included) in main.cpp:

Mix_Chunk *sound = Mix_LoadWAV("pathtowhereyouinstallsounds.wav");
Mix_PlayChannel(-1, sound, 0);

is a very dirty hack but starts the game with chosen sound (maybe include 0 byte .wav just for initialisation?) and music plays as soon as menu shows up, so maybe worth including.
 

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#4
Thx for the port!

Am I the only one who can't use up and down keys ingame? So actually, I can't get any further than the first level, because I can't jump.
 
Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#5
EDIT: removed post and attachment as new version in repo addresses all issues, not needed

Last edited by szopin; 2012-01-15 at 16:55.
 

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#6
I forgot different keyboard layouts. And I focused that using arrows are kinda hard.
---
Szopin, playing some sounds when menu-screen appears could be nice version of your suggested hack.

Last edited by AapoRantalainen; 2012-01-13 at 11:17. Reason: removed planning (not implemented) keys
 

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#7
Originally Posted by szopin View Post
seems to work ok with the stock mixer. What problems did you face?
Define "stock mixer" =)

Nokia's SDL-mixer can't play ogg-files, only wavs.
Sound effects are wavs, so they work.
Music is ogg, it won't work.
Decoding ogg to wav produces 47M file, so I decided to bundle mixer to the binary.
 

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#8
New version on extras-devel.
Changes:
*Entering menu will play click (workaround for music). Can be seen also as new feature =)
*Alternative keys added (existing not messed)
Full list:
e or up for jump
d or down for use
k or left for left
l or right for right
f or space for record
Because:
Right hand is now used for moving.
Left hand is used for jumping, using.
Recording:Not sure is left pressing f, or right pressing space.

Upstream is planning to add configurable keys, so this might be unrelated discussion, but feel free to comment.
 

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#9
Hmmm, I wonder, would libsdl-mixer-ogg-mp3-1.2 package be the cause I got it working? If so adding it as dependency to all games/apps using ogg/mp3 would save some space.
Then again it could be ogg-support or the extra codecs (though the latter is supposedly for media player only like gstreamer plugins).

Last edited by szopin; 2012-01-15 at 17:03.
 
Posts: 838 | Thanked: 3,384 times | Joined on Mar 2009
#10
Originally Posted by szopin View Post
Hmmm, I wonder, would libsdl-mixer-ogg-mp3-1.2 package be the cause I got it working? If so adding it as dependency to all games/apps using ogg/mp3 would save some space.
Packagename is right. Problem is that autobuilder uses non-ogg version, so it won't compile code which uses ogg-functions on SDL-mixer.

And if I remember correct, builder refuses to install libsdl-mixer-ogg-mp3-1.2.
 

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