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Posts: 2 | Thanked: 0 times | Joined on Nov 2010
#101
After installing Accelemymote-gui my phone's battery consumption increased dramatically - it went from full to zero in about five or six hours.

I'm guessing this is because of the program polling the accelerometer constantly, even when the screen is locked or the GUI closed? I uninstalled the application now, and I believe the battery consumption is normal now.
 
Posts: 1,522 | Thanked: 392 times | Joined on Jul 2010 @ São Paulo, Brazil
#102
Could you please add the option for live feedback (show the "position" of the virtual stick and the status of the buttom) ?


Also. more importantly, could you please make it work with any pitch as the center? ( with the top of the screen pointing to the ceiling as the center the position of the stick stops making sense; i imagine this is because instead of calculating the vertical value by measuring the ratio of the fwd/back accell to the up/down accell you're either just using one of those or your using the ratio of one of those to the left/right accell; or somthing like that)
 
Posts: 172 | Thanked: 63 times | Joined on Jun 2010
#103
Add preenv games support. There are games which need multitouch and with this games could be played :P
 
Posts: 96 | Thanked: 12 times | Joined on Jun 2008
#104
Does setting the origin within accelemymote effect any other acceleromiter actions/readings?
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n810.
n900
 
Posts: 4 | Thanked: 2 times | Joined on Mar 2011
#105
Where i can get Source Code of the Accelemymote?
 

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Posts: 669 | Thanked: 433 times | Joined on May 2010
#106
Is it possible to map the device movements to key presses?
 
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accelerometer, analog input, game controls, joystick, menu selection, mouse please, tilt


 
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