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#21
FooBillard?
 

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#22
Originally Posted by AapoRantalainen View Post
I made packages to the extras-devel: libglshim-dev, libglushim-dev, libglshim, libglushim. And they are working as expected!

glshim is https://github.com/lunixbochs/glshim
glushim is https://github.com/lunixbochs/glues/tree/glu (i.e. 'glu' branch in glues, this was cure for black armagetron).
Just curious how you got it compiled? I'm running into the same problem you were having that you linked in one of your previous posts in scratchbox. I haven't had much time to look into it but did you just pull the latest GIT again and it worked?
 
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#23
Originally Posted by taixzo View Post
Oh, I am hoping for this. Someone made a GL->GLES header file a ways back (4 years ago) and posted a video of Blender running smoothly on the N900...but then it vanished and I could only ever find a software GL version.

Not that Blender would necessarily be useful, but...to be able to say, "well, my phone can run Blender!" is fun.
If Blender would be available on the n900, i would use it as my main phone again and do some modelling on the run!
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#24
blender? really? can you really imagine trying to use those menus? bragging only good if you can actually use it.

i was thinking more like porting of gl renderers for emulators, acceleration in app rendering, webgl, classic games (foobilliard, as suggested, if it runs ok would be cool), engines like irrlicht to help with new games.....
 
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#25
Its off-topic, but I'll just add that I've managed to start JOSM on N900 once. Not really usable, but it run.
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#26
Version glishim=0.1-maemo3 (on extras-devel) works with already existing freeglut3 (in this case 'works'='compiles and can executed').

Originally Posted by jessi3k3 View Post
Just curious how you got it compiled?
In general, load sources from extras and read debian/rules. E.g. apt-get source or using http://maemo.org/packages, in this case: http://repository.maemo.org/extras-d...-maemo3.tar.gz

Trick is not use 'make', but 'make GL', as source contains many targets, but we only need/use GL. Today code on git might compile another targets also.
 

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#27
Originally Posted by Android_808 View Post
blender? really? can you really imagine trying to use those menus? bragging only good if you can actually use it.

i was thinking more like porting of gl renderers for emulators, acceleration in app rendering, webgl, classic games (foobilliard, as suggested, if it runs ok would be cool), engines like irrlicht to help with new games.....
Thats why the stylus is for eh
But remember that you can connect the N900 to the TV with the TV-Out cable (although it wouldn't be 'on the go' anymore)

Here is a video of Blender 2.5 Alpha running on the N900:
http://www.youtube.com/watch?v=SriTyCtY1mE
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#28
Originally Posted by freemangordon View Post
On windows the trace libs for N900 are in Imagination\PowerVR\GraphicsSDK\PVRTrace\Recorder\ Linux_armv7, too lazy to power the laptop up to check where are they located no Linux, but I am sure you'll figure it out if needed.
/opt/Imagination/PowerVR/GraphicsSDK/PVRTrace/Recorder/Linux_armv7

But using pvrtrace affects running application. E.g. colours are different. I'm not sure how this affects for logs.
 

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#29
Originally Posted by AapoRantalainen View Post
But using pvrtrace affects running application. E.g. colours are different. I'm not sure how this affects for logs.
Hmm, that shouldn't happen, I guess you LD_PRELOAD wrong/not enough trace libs or some lib definition is missing in pvrtrace.cfg.
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#30
Got Star Wars Jedi Knight: Jedi Academy to start a new game with correct graphics et al, this thing is awesome!!

Best lines in the log file:

Code:
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 530
GL_VERSION: 1.4 glshim wrapper
Great job and kudos to the original author and porters to Maemo5
 

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