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Posts: 412 | Thanked: 1,839 times | Joined on Aug 2016 @ Estonia
#421
I have just published a point update release: 1.4.1

In addition to updated translations, this release brings support for multiple Mapbox GL icon packs and is bundled with the dark Mapbox GL style (mc). Mapbox GL styles are under styles/mapboxgl/styles of the server source tree.

I will try to keep parity between light and dark styles allowing map client applications to switch automatically between map styles as for day/night maps. For example, Laufhelden already has day/night theme switch implemented which can be extended to the map as well.
 

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Posts: 412 | Thanked: 1,839 times | Joined on Aug 2016 @ Estonia
#422
I am considering a modification in the import scripts to avoid getting too large databases in Mapnik. In particular, Germany, France, and maybe few more countries that

* are huge in terms of OSM data
* have sub-regions defined

will be made available only through sub-regions. All recommended backends are able to "glue" on fly the downloaded maps allowing users to download all the regions of Germany/France if there is such interest.

From my side, I will probably stop getting questions on why Germany/France maps don't show up with the logs showing broken SQLite database messages and me suspecting that its due to filesystem and/or sqlite driver limitations.

So, if there will be no protests to this plan, I might as well do it. However, if it turns out that many of you use these bigger datasets, we may continue as it is as well.

Note that, at this stage, its a proposal, not decided strategy
 

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Posts: 85 | Thanked: 140 times | Joined on Mar 2015
#423
HI Ringius on Jolla1 it is working with parts of the maps, but Poormaps take ages to rendering the maps especially for routing and searching.
But when there is no other possibility for me its okay.
 

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Posts: 412 | Thanked: 1,839 times | Joined on Aug 2016 @ Estonia
#424
Originally Posted by monkeyisland View Post
HI Ringius on Jolla1 it is working with parts of the maps, but Poormaps take ages to rendering the maps especially for routing and searching.
But when there is no other possibility for me its okay.
rendering, routing, and searching are actually 3 different parts. They could be all 3 slow or one of them in particular. While rendered tiles are cached between Poor Maps sessions, the search and routing is not. So, at least for rendering, it is using cache.

To test which of the components is the slowest, try to mix OSM Scout Server with online providers. For example, take Mapbox for tiles and try to search. That would tell you whether search is slow.

With the routing, try to route between current location and a location that has been found not as a search result but pointed on a map. That will tell you whether routing is slow.

Not sure I can fix it all, but maybe some things I can.
 

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Posts: 255 | Thanked: 520 times | Joined on Nov 2007 @ Leipzig/Germany
#425
I currently use the combined german database (although with the MapBox GL backend, but I guess it would be affected too), but it wouldn't be a big problem to just download all the different regions, which should work the same form the clients (PoorMaps GL) point of view if I understand correctly.
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N800 -> N810 -> N900 -> N9 -> Jolla & TOHKBD -> Jolla C -> Xperia X F5122 (SFOS X)

http://www.seiichiro0185.org
 

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Posts: 412 | Thanked: 1,839 times | Joined on Aug 2016 @ Estonia
#426
Originally Posted by seiichiro0185 View Post
I currently use the combined german database (although with the MapBox GL backend, but I guess it would be affected too), but it wouldn't be a big problem to just download all the different regions, which should work the same form the clients (PoorMaps GL) point of view if I understand correctly.
If you use Mapbox GL, then that is split already by tiles. Same goes for Valhalla routing. The only difference would be Geocoder-NLP which then searches in separate databases. And that's what it is doing if you keep the default settings.
 

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