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Posts: 539 | Thanked: 518 times | Joined on May 2010 @ nanaurbusiness
#101
Originally Posted by dwaradzyn View Post
Due to programming error that is a very confusing error message. What really happens is Mokomaze trying to load font from '/usr/share/fonts/tahoma.ttf' and if it fails the error message is about liberation font.

Please make sure you have a valid /usr/share/fonts/tahoma.ttf file and you should be ok.
Finally, that fixed it... big thanks

..::J4ZZ::..
 
Posts: 105 | Thanked: 99 times | Joined on Feb 2011 @ India
#102
Coool game, thanksss.

One question, 10 new levels have been added. I searched for "main.levelpack.json" on N900 and found it in 2 places:
1) /opt/mokomaze/data/main.levelpack.json
2) /home/opt/mokomaze/data/main.levelpack.json

Which one should I replace?
 
casketizer's Avatar
Posts: 566 | Thanked: 282 times | Joined on Sep 2010 @ Lower Saxony
#103
It's both the same file. /opt = /home/opt

Where did you get the extra levels?
 
Posts: 539 | Thanked: 518 times | Joined on May 2010 @ nanaurbusiness
#104
New problem... After replacing config.json for having widescreen, the game doesn't start again. From terminal I get segmentation fault and from desktop it's just closing after a few seconds of trying to load. :-(

Any ideas, what's causing this?
 
Posts: 105 | Thanked: 99 times | Joined on Feb 2011 @ India
#105
Originally Posted by casketizer View Post
It's both the same file. /opt = /home/opt

Where did you get the extra levels?
Here:
https://github.com/Sektor/mokomaze/b...levelpack.json
 
Posts: 77 | Thanked: 76 times | Joined on Feb 2010
#106
This is a neat game. Why hasn't it been promoted to testing?
 
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