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Posts: 13 | Thanked: 0 times | Joined on May 2011
#1381
Maybe it is possible to run Goldeneye fullspeed with really, really proper and decent configuration settings and max clock speed. Anyone confirm?

Last edited by El Diablo; 2011-06-16 at 15:54.
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#1382
ok guys maybe i am a couple of years late with this but ill post it anyway in case there are people like me out there

i always thought that save states and load states dont work but i got them to work

i start playing a game then press p to pause then i crtl backspace to minimize mupen64 and then switch to the main menu and choose save state from there to save (load state is also there)
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#1383
I've changed the keys for saving and loading states. You find it in mupen64plus.conf.
I've used this for a long time, and it's the reason why I made it through Ocarina of Time... From the beginning to the end.
 

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Posts: 123 | Thanked: 56 times | Joined on Jun 2010 @ Portugal
#1384
Can't install mupen64plus... it says:

Package mupen64plus is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
E: Package mupen64plus has no installation candidate

Sugestions?
 
Posts: 458 | Thanked: 274 times | Joined on Mar 2010 @ Finland
#1385
The packages name is mupen64plus-arm. I suggest you to install it trough HAM or FAM instead though.
 

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Posts: 13 | Thanked: 0 times | Joined on May 2011
#1386
Guys, I'm begging you, can someone upload a video on Youtube which shows Zelda OoT or Mario Kart running WITHOUT sound and WITH 1150 MHz? Thanks in advance.

Last edited by El Diablo; 2011-08-27 at 18:32.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#1387
El Diablo, I'll upload some that are with sound at 600Mhz, and you'll get a good perspective of performance.
 

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Posts: 13 | Thanked: 0 times | Joined on May 2011
#1388
Originally Posted by Nokia 5700 View Post
El Diablo, I'll upload some that are with sound at 600Mhz, and you'll get a good perspective of performance.
Thank you so much friend, but I would like to see the effect of sound on the overall speed. I think it's about 20%, but 4-5 FPS may be necessary to reach full speed.

Also I would like to see the available maximum performance with these settings.
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#1389
Are you sure? My tests prove that Mario Kart runs at approximately 80% with sound at 600Mhz.
And Ocarina of Time runs between 30-60%. I'm rendering a video and I'm ready to upload to Youtube or something like that.
The gameplay is survivable at this speed, with sound.
 
Posts: 13 | Thanked: 0 times | Joined on May 2011
#1390
Originally Posted by Nokia 5700 View Post
Are you sure? My tests prove that Mario Kart runs at approximately 80% with sound at 600Mhz.
WHAT?!?

But look at Temporal's video, he set his N900's clock speed to 900 MHz and Mario Kart still not running on full speed:

http://www.youtube.com/watch?v=ccGkD-Oo04s

So according to your information, Zelda OoT should run at full speed (90% of original speed at least) with sound OFF and 1150 MHz, right?

That's some wonderful news.
 
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