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Posts: 470 | Thanked: 399 times | Joined on Jul 2011 @ Croatia
#1
as the title states, would anyone be willing to port openpandora version of snes9x? i know we have a snes emulator but it does not play super mario rpg
 
Posts: 2,076 | Thanked: 3,268 times | Joined on Feb 2011
#2
Can you provide link to the source they used? (assuming gnuish nature of snes9x they are obliged to provide it)
 
Posts: 470 | Thanked: 399 times | Joined on Jul 2011 @ Croatia
#3
link to the source should be inside of the documentation located in the pnd downloadable from here: http://repo.openpandora.org/?page=de...s9x4p_ivanovic
will check tomorow when i sit in front of my pc since the tools to open pnd's seem to work only on winsows

Last edited by GrimyHR; 2012-04-06 at 22:42.
 

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Posts: 470 | Thanked: 399 times | Joined on Jul 2011 @ Croatia
#4
i think i found it:
https://github.com/ivanovic-wesnoth/Snes9x4P
git://github.com/ivanovic-wesnoth/Snes9x4P.git

Last edited by GrimyHR; 2012-04-07 at 15:18.
 
Posts: 470 | Thanked: 399 times | Joined on Jul 2011 @ Croatia
#5
hmmm...this emulator uses notaz's modified omap optimized sdl driver for hardware acc scaling of the image(which supports things our sgx drivers dont like vsync), will that make running this on maemo (nearly) impossible?
here is a source for that:
http://notaz.gp2x.de/cgi-bin/gitweb.....git;a=summary

Last edited by GrimyHR; 2012-04-08 at 20:45.
 

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#6
Originally Posted by GrimyHR View Post
hmmm...this emulator uses notaz's modified omap optimized sdl driver for hardware acc scaling of the image(which supports things our sgx drivers dont like vsync), will that make running this on maemo (nearly) impossible?
here is a source for that:
http://notaz.gp2x.de/cgi-bin/gitweb.....git;a=summary
I got snes9x running at a reasonable speed, so I don't think it is a real issue. For sound I seems to use OSS, which is a problem. And the keycontrols also need attention.

P.s. you really don't need Windows for pnd files. Just use unsquashfs or mount it as a loop device.
 

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