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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#81
Originally Posted by benexus View Post
I want to sell the compiled library (less than $100 for sure) , but you need a windows machine to host it (its developed in c#)

Im hoping to sell enough to release the source code.

But, as I said before, if you need help, just ask
A C# library won't be useful here (yes, Mono runs on Maemo 4, but maybe you are using .NET-specific libraries that are not yet available on Mono, and it would be too much of a hassle). The source code would also only be useful as a reference for a new implementation in Python or C++. What would be helpful is a generic description of which web pages provide which info (e.g. go to URL1, login, then go to URL2, trophies are listed there, ... - with all the information about HTTP headers and cookies that needs to be sent in order for the Sony website to "accept" the client app as if it was a normal web browser). Based on that, we could write a new implementation from scratch.
 
El Amir's Avatar
Posts: 487 | Thanked: 152 times | Joined on Aug 2007 @ London, UK
#82
Heya everybody,

Just thought I'd let you know I wrote a blog post on this app for MaemoFanatics. You can find it HERE

Have a look and let me know what you guys think
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Applications I've made:
- Vuvuzela
- LTM: London Tube Map
 

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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#83
Marble: How are you progressing? Maybe we can join forces and create a more feature-right Trophy app with some of the API calls (website scraping) that you use?
 
Posts: 19 | Thanked: 17 times | Joined on Mar 2010
#84
I've had some issues lately (my development server machine died, trying to get that sorted out still). My scraping code is still up on my site (link earlier in this thread). I had the idea that I could create a dummy PSN account, and make a webservice on my own site that logged in as that account and made the info available in an easy to use way (and therefore wouldn't need a username/password on the phone), but I haven't got round to that yet.

I've also been learning about packaging stuff up properly for my other project, so I hope (when I get my server back) to be able to do a more userfriendly release of my version at some point...
 
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#85
Trophae now has a website + a published Git repository:

http://thp.io/2010/trophae/
 
thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#86
I've been thinking about maybe adding support for game-specific parts of PSN games, e.g. ModNation Racers (http://community.modnation.com/en-us/players/thp44), Little Big Planet (http://lbp.me/u/thp44) or SingStar (http://www.singstar.com/en_US/my-sin...tml?user=thp44). Users will have to set their profile to public for others to view their data. That would obviously require the client to download a list of PSN friends or the user just adds the PSN friends manually via their PSN ID. Any other PS3 games that have such a community page with user profiles?

Last edited by thp; 2011-01-03 at 18:40.
 
Posts: 19 | Thanked: 17 times | Joined on Mar 2010
#87
Hi, that's a good idea. Uncharted2 has something like that, at http://www.naughtydog.com/stats/marblepebble (for example)
 

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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#88
Someone suggested to me that this should be used as the API endpoint:

https://psxload.central-sq.com/api/

I won't be working on this for now, however. If anybody wants to pick up from here, feel free to do so.
 
Muzimak's Avatar
Posts: 704 | Thanked: 241 times | Joined on Dec 2011 @ Johannesburg - South Africa
#89
Anyway this could be ported to N9? I'd be delighted!
 
Muzimak's Avatar
Posts: 704 | Thanked: 241 times | Joined on Dec 2011 @ Johannesburg - South Africa
#90
BUMP? Anyone? I'd pay for this one!
 
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