Notices


Reply
Thread Tools
fw190's Avatar
Posts: 584 | Thanked: 700 times | Joined on Jan 2010
#181
Didn't work for me
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#182
Originally Posted by fw190 View Post
Didn't work for me
Perhaps try other sources as well than your original cd?
__________________
 
fw190's Avatar
Posts: 584 | Thanked: 700 times | Joined on Jan 2010
#183
I don't have a original cd. I've downloaded the file from a quake forum. I just don't know where from shpuld I download a original file
 
Posts: 19 | Thanked: 0 times | Joined on Sep 2010
#184
Can someone give me the exact instructions on how to config the screen size for the Read2Play version please? I can't find it. Thanks.
 
Posts: 29 | Thanked: 2 times | Joined on Jan 2011
#185
hmm....well you can actually do this in game open console type cvarlist or cmdlist there will be a list of command

Last edited by UrbanKid; 2011-01-17 at 10:35.
 
OID's Avatar
Posts: 29 | Thanked: 2 times | Joined on May 2008 @ In Soviet Russia
#186
pipeline site is not available. Where can I find source code for maemo version?
__________________
N800 + Debian chroot
 
Posts: 29 | Thanked: 2 times | Joined on Jan 2011
#187
Hmm? source code for which one? well for maemo i know that just google sdlquake and you get the website it should be there if anyone manages to port a better quake engine for the n900 i might plan to make a small mod...
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#188
I got rid of my website, but i still have all my files.

I updated maemo.org garage site with latest source and binaries :
https://garage.maemo.org/frs/?group_id=503

The ready 2 run binary is linked to maemo.org downloads as well.

You can view either the source diff or grab the whole source build. I did not work well with autobuilder i just hacked the makefiles, so you should only do a make if you grab the rev 38 tar.gz. The makefile includes cpu optimization flags designed for older devices (810/800) so you may need to alter them if 900 has different cpu arch flags. No opengl es support in sdlquake.
 

The Following 2 Users Say Thank You to pipeline For This Useful Post:
Posts: 29 | Thanked: 2 times | Joined on Jan 2011
#189
Nice...now all we need is a better quake engine on the n900 so that we can run nice mods! but well so far darkplaces is the best engine i saw because it supports alot of things...
well the quake engine right now on the n900 is not much...fun because you can't use esc or ~ key all i know is that darkplaces support loads of things right now

Last edited by UrbanKid; 2011-02-22 at 02:09.
 
Posts: 50 | Thanked: 120 times | Joined on Apr 2010 @ Poland
#190
I'm trying to compile this for N900 - with limited success.

It segfaults upon starting new game if there's as much as -O1 in CFLAGS.
-O0 works fine, but overall performance is utter crap.
With -O1/-O2 it runs nicely until I try to start new game...

GDB says the execution chokes on some fread():
0x4018788c <fread+44>: ldr r3, [r3]
There are three places where it could happen:
- one in cl_demo.c, in a function which handles recording and playback of demos -- the default demos play fine though, so that's not it
- two other in sys_sdl.c, in functions which handle basic file read/write duties.

Could anyone give it a look? My C skills are rather hopeless and the functions look innocuous enough to my ignorant eyes -- but maybe it's caused by something entirely different...

And all I really wanted to do is to uncomment some stuff in vid_sdl.c to make mouse behave properly...
Attached Files
File Type: txt sys_sdl.c.txt (7.7 KB, 98 views)
__________________
.:different kinds of pop
 
Reply


 
Forum Jump


All times are GMT. The time now is 11:42.