Active Topics

 


Reply
Thread Tools
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#11
So you have sound?
 
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#12
Yes, nice and crisp. No problems there. Intro played out ok, I have not tried galivanting around yet but it works fast enough (loading takes time though but that is to be expected). I have ordered a bt keyboard but for the moment xkbd will have to do. I have created a palladin character so far. I will keep on going.
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#13
Okay, then i'll focus on 800x480 interface and the right click.
 
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#14
great, i also have a copy of gemrb running on my pc with exactly the same game data for comparison. cant wait for an update.
 
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#15
Bundyo, I have built a svn version as this fixes the pupnik reported issues with mage and sorceror creation. It can be downloaded from http://spirytusick.pwp.blueyonder.co....3.0_armel.deb

should work against your openal but just in case it was build against http://spirytusick.pwp.blueyonder.co....8-1_armel.deb
 
Bundyo's Avatar
Posts: 4,708 | Thanked: 4,649 times | Joined on Oct 2007 @ Bulgaria
#16
@spirytsick, 0.3.0 already fixes that (or at least I didn't encounter it
 
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#17
sorry bundyo, it's called 0.3.0 but in fact this is an svn build. The one you posted before still does not work. try creating a mage or sorceror. Other classes worked ok with your 0.3.0. All i did was to check out current source from svn and rebuild it under scratchbox. no other changes were made (apart from -Werror and setting python right). Btw, pupnik managed to get the sound working, it seems that his libasound2 was corrupted (or just heavy modified), after a vanilla reinstall it started working for him too. Good luck working on 800x480 and right click emulation. Please keep us posted.
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#18
* For 3.0 they fixed up some serious movement problems, but not all. I have two characters highlighted and click somewhere to move sometimes the character 'behind' another will not move - almost like saying 'ah i'm blocked by other character - giving up!'

* Sometimes sound (spirytsick's build) will get stuttery/echoey after a level load - sometimes it recovers, sometimes not.

* in BG2:SoA I created a sorceror *yay* but he's level 1, not ~10. or whatever a new chara should be in SoA. Leveling up definitely needs implementation!
 
Posts: 269 | Thanked: 93 times | Joined on Feb 2008
#19
Woah... How did I miss this? Must buy a larger SD to try...
Just a couple of personal thoughts...
First full screen 800x480 could be too slow to be playable, would it be better to have 400x240 with pixel doubling?
Second.. well... I forgot while I was writing
I can't wait to get another media big enough to try it, I'm not a coder but if there's some testing to do my n800 is at you service (although maybe a keyboard is needed too...)
 
iliaden's Avatar
Posts: 267 | Thanked: 50 times | Joined on Feb 2008 @ Montreal, Canada
#20
Did the project die out with time?

I mean, were there no builds since march?

that's sad, but I guess most of the projects are self-controlled: if the developers loose enthusiasm or find the task too complex, they just give up.

example: anyone remembers the nobounds project?
__________________
N800, Dell bt keyboard, platronics bt headset, boot from 16GB SD
USB host, Nexxtech powered USB hub, Startech USB2VGA2 display

And it is cheaper, lighter and less consuming than an x86 laptop!
 
Reply

Thread Tools

 
Forum Jump


All times are GMT. The time now is 10:00.