|
2011-06-18
, 18:50
|
|
Posts: 288 |
Thanked: 175 times |
Joined on Oct 2010
@ Petaling Jaya, Selangor, Malaysia
|
#2
|
|
2011-06-21
, 14:26
|
|
Posts: 48 |
Thanked: 109 times |
Joined on May 2011
@ UK
|
#3
|
The Following User Says Thank You to tpd For This Useful Post: | ||
|
2011-06-23
, 07:49
|
Posts: 63 |
Thanked: 139 times |
Joined on Apr 2010
|
#4
|
|
2011-07-13
, 15:04
|
Posts: 63 |
Thanked: 139 times |
Joined on Apr 2010
|
#6
|
|
2011-07-28
, 20:32
|
Posts: 63 |
Thanked: 139 times |
Joined on Apr 2010
|
#7
|
|
2011-07-29
, 21:53
|
Posts: 63 |
Thanked: 139 times |
Joined on Apr 2010
|
#8
|
|
2011-08-05
, 16:39
|
Posts: 63 |
Thanked: 139 times |
Joined on Apr 2010
|
#9
|
|
2011-12-14
, 13:00
|
Posts: 63 |
Thanked: 139 times |
Joined on Apr 2010
|
#10
|
The story: A group of ghosts was sailing with their ghost ship when a storm hit them. The ghosts fell overboard and were scattered across the nearby waters. It is now your task to rescue them. The ghost ship is controlled by tilting the device. Pick up the ghosts and avoid the rocks. If the ship hits a rock, all ghosts in it will fall overboard again.
As usual for extras-devel this game cannot yet be fully trusted to be safe. I have not ran any battery drain tests, but the battery usage may be a bit heavy when the game is active. It is paused automatically, though, when going to background. I would not recommend to leave it to foreground for long when not playing, unless pausing it.
More levels, with octopuses, and high score (time) are planned for future versions. I'll let you know in this thread and the game's homepage when they arrive.
Bug reports and feature requests are welcome in the bugtracker.