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Posts: 395 | Thanked: 509 times | Joined on Jan 2011 @ Brisbane, Australia
#421
Originally Posted by Texrat View Post
demos, demos, demos.
Demos are stupid, theyre just crippled games.
If anything, playing a demo will want me to not pay for the full game.
 
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Posts: 601 | Thanked: 549 times | Joined on Mar 2010 @ Redditch, UK
#422
Originally Posted by Texrat View Post
Your utopian arguments are sort of fun to indulge, but you lose all credibility with a statement like that. The Earth and its resources are finite. They only appear infinite on a very discrete, select basis
You make a very valid point, but none the less it is fundamentally flawed - all we have to do is change our own mindset as to resource and what it actually is - for example - our atmosphere will continue to be a swirling vortex for as long as the earth turns, and from this vortex we can harness energy - alternatively, the great nuclear reactor in the sky we all like to call the sun. Granted, both of these are finite, but on an intergalactic scale - meaning in your and my lifetimes we will see no significant degradation in quality of the resource, nor our children, nor our childrens children, etc ad nauseum.

But I won't get bogged down in semantics.

Truth be told, demos suck on the basis that you are (usually) given a finite amount of time to indulge yourself in the gameplay of a specific, lower skilled and ultimately boring level. It's the time limitation that gets to me the most. If demos were constructed around the principle of being able to play that level an infinite amount of times then eventually the developers would get around to persuading more people to buy the game itself. This is all part of wooing the consumer into wanting to own such a game - try, get used to the control systems, get bored of the one level, buy game, enjoy the remainder.

Applications on the other hand - some are simply vastly overpriced, and I don't know whether you could ever truly justify a statement like this but here goes - they deserve to be pirated..... There, I said it. It's out there now, on the table. I cannot physically see how any vast corporate standpoint could possible be, other than the potential return of investment for its major shareholders, that their application is "worth" in excess of €1500 per license. Unless, of course, its customer base is so specific and niche that they are expecting significantly lower ROI than if they had a mass marketable product.

Ultimately the solution would be to lower the overall price of applications and the like to tempt potential customers into buying them - but as Texrat said, this agian is another very Utopian viewpoint, full of self indulgence, and one that is unlikely to come true.

As long as software, media and similar items have a price tag associated with them, there will always be piracy. Marxist? Maybe. True though.
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#423
Originally Posted by Hrw View Post
It was possible to download levelpack1 when it appeared first time. But most of people which did that feel that sharing package will get authors out of our platform. So why risk?

Moderator edit: Moved this discussion out from the thread about the Angry Birds expansion being available (and then not) in the Ovi store.
my prend..
piracy is when the pirates of the caribian come and steal ur cookies..
do u want them to steal ur cookies?
i didnt think so..
 
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Posts: 4,384 | Thanked: 5,524 times | Joined on Jul 2007 @ ˙ǝɹǝɥʍou
#424
Originally Posted by Switch_ View Post
Truth be told, demos suck on the basis that you are (usually) given a finite amount of time to indulge yourself in the gameplay of a specific, lower skilled and ultimately boring level. It's the time limitation that gets to me the most. If demos were constructed around the principle of being able to play that level an infinite amount of times then eventually the developers would get around to persuading more people to buy the game itself. This is all part of wooing the consumer into wanting to own such a game - try, get used to the control systems, get bored of the one level, buy game, enjoy the remainder.
You're free to not buy the product if you think the demo/trailers/marketing material suck.
Then the market will take care of itself. The product will not sell well, then the maker will have to rethink their sales strategy... whether to reduce the asking price, release a bigger and more comprehensive demo, etc.

When you see a trailer of a movie on your tv set, do you complain that the trailer does not play with the same audio & visual intensity as they do in a full blown movie theater?

In a sense, you're negotiating because there is now an option to steal that product without paying (pirate it):

YOU: I want ways to try out your product to see if it's the absolute best, before I pay.

THEM: We'll give you demos, pass our products to reviewers, etc, so you can make your judgement.

YOU: Not enough. I will take a copy of your final product and test it before I pay.

....

Except that I think 99% of people who go through this line of thought wouldn't pay anyway since they already have a free copy of the final product.

Thus, it's just an excuse/justification for an action that was done out of spite/limitation of means/lack of self control.


Applications on the other hand - some are simply vastly overpriced, and I don't know whether you could ever truly justify a statement like this but here goes - they deserve to be pirated..... There, I said it. It's out there now, on the table. I cannot physically see how any vast corporate standpoint could possible be, other than the potential return of investment for its major shareholders, that their application is "worth" in excess of €1500 per license. Unless, of course, its customer base is so specific and niche that they are expecting significantly lower ROI than if they had a mass marketable product.
So in practice, you'd think that particular application is 'worth' the asking price until they get enough customers to return their investment and some profit margin that you think is reasonable; and then they're free to pirate?

So it's a semi socialist society where distribution of wealth should 'auto-level to fairness' at some point?
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Last edited by ysss; 2011-03-29 at 18:38.
 
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Posts: 11,700 | Thanked: 10,045 times | Joined on Jun 2006 @ North Texas, USA
#425
Originally Posted by azkay View Post
Demos are stupid, theyre just crippled games.
If anything, playing a demo will want me to not pay for the full game.
Damn, and I was hoping for a meaningful counterpoint.
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Posts: 395 | Thanked: 509 times | Joined on Jan 2011 @ Brisbane, Australia
#426
Originally Posted by Texrat View Post
Damn, and I was hoping for a meaningful counterpoint.
Sorry, Im not so good at meaningful counterpoints, I just voice my opinion/view/whatnot.
 
Banned | Posts: 3,412 | Thanked: 1,043 times | Joined on Feb 2010
#427
Pirate it pirate it pirate it, then if you like it keep pirating it.
 
Posts: 336 | Thanked: 610 times | Joined on Apr 2008 @ France
#428
Originally Posted by azkay View Post
[...] not so [...] meaningful counterpoints, [...] just [...] my opinion/view/whatnot.
Fixed. And yes, we kind of understood that. Your opinion isn't very meaningful.
 
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Posts: 179 | Thanked: 115 times | Joined on Apr 2010 @ Victoria BC Canada
#429
Originally Posted by abill_uk View Post
Pirate it pirate it pirate it, then if you like it keep pirating it.
Why is it that your viewpoint doesn't surprise me?

This has been a very useful thread for flushing out the morally bankrupt people. I'm happy it's still going.
 
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