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Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#1
Fceu-gui is a graphical frontend for FCE Ultra, a NES/Famicom emulator.

After some playing around with FCE Ultra (fceu, recently mentioned in http://talk.maemo.org/showthread.php...highlight=fceu), I experienced it as a better emulator than the already available iNES emulator (at least in terms of speed and sound quality). So it deserved some graphical interface

The key configuration is done by calling fceu itself. Roms must be in ".nes" format (game roms) or ".nsf" format (NES Sound Format). They can be (g)zipped or non-(g)zipped.

Reserved(?) in-game keys:
Code:
f = toggle fullscreen
q = quit
o = savestate
r = reset
l = loadstate
Both fceu and fceu-gui can be found in the extra-devel repo.

Extensions:
Game Genie:
This was a cheating cartridge made for several consoles.
In order to use it: find the Game Genie rom for the NES and place it in "/home/user/.fceultra/", giving it the name "gg.rom".
Then after starting Fceu-gui, it should be checkable in the config screen. Starting a game then, will bring you in the Game Genie screen first. There you can enter your cheat codes that can be found on the internet. Uncheck it in the config screen if you no longer want to use it.
Famicom Disk System:
This was an extension to start games from some kind of floppy disc system. It was only released in Japan. Only a limited amount of games was released this way.
To use it: place this system rom (disksys.rom, 8kB) in "/home/user/.fceultra/" and start your .fds game, (g)zipped or not.

FCE Ultra cheat files:
Can be found on http://www.zophar.net/cheats/nes.html
Put the ".cht" files in "/home/user/.fceultra/cheats/"

Version history:
0.0.1-1
* Initial version
0.0.1-2
* Added option for TV Blur effect (only in 16 & 32 BPP)
* Added option for Game Genie
0.0.1-3
* Fix TV Blur effect
0.0.1-4
* nsf files also selectable
* remember and preselect last used file
0.0.1-5
* fds,gz,nez,unf and unif files also selectable
* added easy switchable 2nd rompath
0.0.1-6
* fixed saving 2nd rompath when selecting external SD
0.0.1-7
* option to activate and deactivate fceu cheats
0.0.1-8
* small change of game selection interface

Have fun
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Last edited by ade; 2013-03-16 at 09:58.
 

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Posts: 25 | Thanked: 5 times | Joined on May 2011
#2
just what i've waited for^^
many, many thanks to you
the only thing i miss is configuring savestate and loadstate button and maybe exit button too because i'm using gamegripper and the inconfigurable buttons makes it hard to play with gamegripper on
but all in all, great thing
 

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Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#3
Your GUI looks super cute and adorble.

Excellent job dude.
 

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Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#4
Originally Posted by aliman View Post
just what i've waited for^^
many, many thanks to you
the only thing i miss is configuring savestate and loadstate button and maybe exit button too because i'm using gamegripper and the inconfigurable buttons makes it hard to play with gamegripper on
but all in all, great thing
Same goes for me, I also use a gamegripper, which means removing the gamegripper for quitting and stavestates.

I did not take the time to study all the (working or not working) options of FCE Ultra, but I am afraid it are hardcoded keys. I will have a look at it nevertheless.
 

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Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#5
Originally Posted by Addison View Post
Your GUI looks super cute and adorble.

Excellent job dude.
Thanks, it is a combination of some images found on the internet. I am also quite pleased with the result.

Too bad the emulator does not work on your N8x0..
 

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Posts: 236 | Thanked: 95 times | Joined on Jan 2012 @ Ecuador
#6
I have a problem setting up the keyboard, you can help me please

The screen goes black and I can not do more.
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Posts: 25 | Thanked: 5 times | Joined on May 2011
#7
Originally Posted by D@vIcHoJD View Post
I have a problem setting up the keyboard, you can help me please

The screen goes black and I can not do more.
look at the top bar, it says that you should press a button for A then the number in brakets changes to two (i think this means player two should press a button for A). you repeat this until the window disappear and then you save your changes.

hope this helps
 

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Posts: 78 | Thanked: 24 times | Joined on Feb 2012 @ Moscow
#8
Ooooo, what a beautiful day. Thank you for the frontend, fren!
Now only few steps left to make it perfect -
1 stretched fullscreen
2 save last rom position in list
3 configurable save/load buttons (or re-hardcoded to t/u)

Perfect speed fullscreen with 8bpp BTW, i am happy.
 
Posts: 47 | Thanked: 2 times | Joined on Jun 2010
#9
thank you very much, i was waiting for this for a long time, ines is not my cup of tea in aspects of handling.

an streched fullscreen option would be realy nice,
save/load state function even more
 
Posts: 1,100 | Thanked: 2,797 times | Joined on Apr 2011 @ Netherlands
#10
Originally Posted by emorace View Post
thank you very much, i was waiting for this for a long time, ines is not my cup of tea in aspects of handling.

an streched fullscreen option would be realy nice,
save/load state function even more
I have been experimenting with serveral resolution parameters, but it didn't lead to a stretched screen. I will try some other combinations this evening. It already has a save/load state function, are you talking about the key definitions?
 
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