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Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#41
Hi,

there is an update related to Broken Sword 2 and Full Throttle, can someone test it and report if those two games are better? I hope there are no additional bugs introduced. Also source was updated to latest code from 0.10 branch which may fix some bugs (see NEWS)

http://fanoush.wz.cz/maemo/scummvm_0.10.0-3_armel.deb

* SCUMM - added mapping also for key up events (may fix right button press/release in FT?)
* SWORD2 - added right button press mapping (not tested)
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Posts: 26 | Thanked: 1 time | Joined on May 2007
#42
The game Goblins Quest 3 has what I suspect is a copy-protection screen at the beginning, where you must choose one of a selection of numbers before proceeding. In most copies, any number will do, but this isn't possible without using an external keyboard.

Would the pre.dict file be able to help here, or would another +/- key patch be required for gob3?
 
Posts: 28 | Thanked: 1 time | Joined on Jan 2007
#43
Originally Posted by Ald View Post
The game Goblins Quest 3 has what I suspect is a copy-protection screen at the beginning, where you must choose one of a selection of numbers before proceeding. In most copies, any number will do, but this isn't possible without using an external keyboard.

Would the pre.dict file be able to help here, or would another +/- key patch be required for gob3?
the predictive keypad supports number entry, yes.
 
Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#44
http://fanoush.wz.cz/maemo/scummvm_0.10.0-4_armel.deb

* AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
predictive input

This update only packages pred.dic file so the keyboard in AGI games work out of box, no other change done.

And before you ask - no the keyboard cannot be used for anything else than AGI games, it is a feature of AGI engine itself.
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Posts: 51 | Thanked: 4 times | Joined on Aug 2007 @ Greece
#45
i installed scummvm.
where can i find Day Of The Tentacle ???
 
Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#46
Originally Posted by salida View Post
where can i find Day Of The Tentacle ???
Check this
http://wiki.scummvm.org/index.php/Copyright_FAQ
http://forums.scummvm.org/viewtopic.php?t=17 - rule 0
http://www.scummvm.org/faq.php#AEN92
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Posts: 51 | Thanked: 4 times | Joined on Aug 2007 @ Greece
#47
Thank you fanoush. The wiki page was very helpfull.
I do own "Day of the tentacle" how can i load it and play it with scummvm ??
 
Posts: 2,152 | Thanked: 1,490 times | Joined on Jan 2006 @ Czech Republic
#48
List of files is here
http://wiki.scummvm.org/index.php/Day_of_the_Tentacle
Just copy then to some folder on mmc card (like scummvm/dott) and in main scummvm GUI click add game and navigate to /media/mmc?/scummvm/dott
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salida's Avatar
Posts: 51 | Thanked: 4 times | Joined on Aug 2007 @ Greece
#49
thank you once again.
I love "Day of the Tentacle" and "Full throtle"
 
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Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#50
Originally Posted by fanoush View Post
List of files is here
http://wiki.scummvm.org/index.php/Day_of_the_Tentacle
Just copy then to some folder on mmc card (like scummvm/dott) and in main scummvm GUI click add game and navigate to /media/mmc?/scummvm/dott
This is a beautiful port. GREAT mapping of buttons. Took me a minute to realize that the menu button brings up the menu
 
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