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Posts: 1,296 | Thanked: 1,773 times | Joined on Aug 2009 @ Budapest, Hungary
#11
Code:
dpkg: dependency problems prevent configuration of puzzle-master:
 puzzle-master depends on libqt4-gui; however:
  Package libqt4-gui is not installed.
Oh, right! On Diablo it's called something else. libqtgui4 maybe? I'll change this one.

The other is more interesting:
In fact, the libqtm-sensors | maemo-version (<= 5.0) should work on Diablo, since it should have maemo-version 4.1. But since I'm having trouble with that crap, I'm thinking about making a separate Debian control file alltogether.

Any ideas about this?

The only thing that doesn't seem to work is moving the pieces :-(
I found out about this one. I'll give you a new .deb in the afternoon. Now I have to go to some classes!
 

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#12
Originally Posted by Venemo View Post
Oh, right! On Diablo it's called something else. libqtgui4 maybe? I'll change this one.
Not quite sure, apparently we have both a libqtgui4 and a libqt4-gui, and they're both at version "4.5.3-1maemo1". I have the former installed, but libqt4-gui is practically empty (only contains /usr/share/doc/libqt4-gui/* which gets docpurged at installation time anyway) and wants to also pull in libqt4-assistant, libqt4-designer, libqt4-script & libqt4-svg for a total of 11MB which I just don't have at the moment :-/

I'm afraid I'm not very familiar with the maze of qt packages, but perhaps a post to maemo-developers could shed some light.

The other is more interesting:
In fact, the libqtm-sensors | maemo-version (<= 5.0) should work on Diablo, since it should have maemo-version 4.1. But since I'm having trouble with that crap, I'm thinking about making a separate Debian control file alltogether.

Any ideas about this?
maemo-version only exists in the SDK repository (does it work in Fremantle?). I think that one should be a build dependency instead.

I found out about this one. I'll give you a new .deb in the afternoon. Now I have to go to some classes!
Cool :-)
 

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#13
I would like to test your app as well!
Thanks for support of n8x0
 

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#14
Good news!

Here is the 2nd shot.
http://venemo.net/diablo/puzzle-mast...l-2nd-shot.deb

I've installed the runtime metapackage to my Scratchbox and actually tested it. As expected, none of the fancyness is there (animations, effects), but otherwise the game is quite playable.

If you guys find it good enough, I'll do an upload to Diablo's Extras-devel.
 

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#15
Installed the 2nd deb on my n810
Solved all sample images
Changed config colour,difficulty, size etc.

Everything working as expected.
Thank you!
 

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#16
The 2nd deb seems to run without problems on my n810.

Thanks for the backport!
 

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#17
The game is working!

Thanks Venemo
 

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#18
Thank you guys for testing!

The game is on its way to Diablo Extras-devel, and from there, hopefully to Extras. Cheers!
 

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#19
Venemo
Nice work! Simple and neat.
 

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#20
Originally Posted by Venemo View Post
Good news!

Here is the 2nd shot.
http://venemo.net/diablo/puzzle-mast...l-2nd-shot.deb
Yup, this one seems to work fine!

If you guys find it good enough, I'll do an upload to Diablo's Extras-devel.
Please do, and thanks for your efforts! I appreciate it's not easy debugging something like this without a device.
 

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