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Posts: 676 | Thanked: 1,067 times | Joined on Jul 2010 @ Kyiv, Ukraine
#1
accelBlend is now available from extras-devel, the receiver part and the source for sender can be found at
https://code.launchpad.net/~xintx-ua/+junk/accelblend

How to test it with Blender:
  • Get accelblend_receiver.py from http://bazaar.launchpad.net/~xintx-u...celblend/files
  • Add accelblend_receiver.py to the Blender: Ctrl+Alt+U -> Add-Ons -> Install Add-On
  • Activate it. You can use "3D View" filter to find it in the list.
  • Check the "Tools" panel in the main window. You should see "accelBlend" layout. If you don't have "Tools" panel, press T.
  • Click the "start receiving" button.
  • Launch the sender part (Menu > Utilities > accelBlend) on your phone providing Blender machine IP.
  • When you are done press Esc (!) to stop it.
Notes

1. I'm not sure about the dependencies of the package, will re-check them later.
2. We need someone to test it on N9.

Old

The first preview was at
http://projects.blender.org/tracker/...d=153&atid=467
(see Attachments tab)

The old brainstorm thread: http://talk.maemo.org/showthread.php?t=61964

Last edited by int_ua; 2012-06-08 at 03:11.
 

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#2
 

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#3
wow ,this seems to be something big ,3d interface / powerful animations ..cool ,it will rock .
one question ..is this a tool to control blender objects or with this we can actually create blender animations ?
 
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#4
this would rock if it was cinema 4d compatible, still amazing work though

Gav
 

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#5
Originally Posted by prankster View Post
is this a tool to control blender objects or with this we can actually create blender animations ?
Right now (0.0.1) it controls only 3D view rotation. But I'll try to make it a lot more useful, of course. And, of course, everyone can help me if they want
 

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#6
Here is the first mockup of GUI.
Attached Images
 

Last edited by int_ua; 2012-06-08 at 02:45.
 

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#7
Ok, it's in extras-devel now, see the first post for instructions.
Attached Images
   

Last edited by int_ua; 2012-06-08 at 02:53.
 

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#8
Nice...would it be possible to use the accelerometers to pan the camera as well as rotate? (I'm picturing a pan/rotate toggle in the UI and applying a corresponding force to the Blender camera.)
 

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#9
Originally Posted by taixzo View Post
Nice...would it be possible to use the accelerometers to pan the camera as well as rotate? (I'm picturing a pan/rotate toggle in the UI and applying a corresponding force to the Blender camera.)
Yes, I want to bind it to many different actions in the future
 

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#10
 
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