Closed Thread
Thread Tools
Dark_Angel85's Avatar
Posts: 519 | Thanked: 123 times | Joined on Oct 2010 @ Malaysia
#3311
any downsides then to enabling HWSYnc?
__________________
[N900]
1000min 1000max @ ulv
PR1.3 with CSSU latest update
Malaysian N900 user!!!
 
Posts: 1,320 | Thanked: 915 times | Joined on Feb 2010
#3312
Originally Posted by Dark_Angel85 View Post
any downsides then to enabling HWSYnc?
Some people experience random reboots.

Turn it on and test it. If you dont experience any random reboots, then leave it on and enjoy the little extra smoothness

If your phones starts to crash and reboot, turn the setting back to disabled
__________________
Well Nokia do at least know how to build a decent phone, just apparently don't know how to support it..

N900 Died Replaced with N8, Requested E7, "Accidentally Broke E7", Now rolling with an N9 and im loving it!


My Contributions

N900 Conversations Wiki Page
 

The Following User Says Thank You to godofwar424 For This Useful Post:
Posts: 169 | Thanked: 71 times | Joined on Aug 2010 @ Spain
#3313
Originally Posted by Dark_Angel85 View Post
any downsides then to enabling HWSYnc?
I think it runs battery out faster than before. But it's been few hours of testing. However, it improved responsiveness, I think. At the moment the conclusion is that it works as expected. If it causes no general crashes it could be imported on future CSSU updates as an optional feature. I see no reason not to do it if it is quite stable and always remains optional.
 

The Following User Says Thank You to jpala16 For This Useful Post:
pusak gaoq's Avatar
Posts: 723 | Thanked: 519 times | Joined on Nov 2010 @ Kuching:Malaysia
#3314
Originally Posted by zdanee View Post
It takes me 4 seconds. I think the problem is not in CSSU but in your configuration. Are other programs this slow to load as well? What is the start folder for FileBox? Maybe it is a very slow microSD card? Does other filebrowers slow to load as well (stock Filemanager, mc, GPE)?
all other program load fast exept for filebox...no problem on my configuration cause filebox load fast before i install CSSU but now it doesn't...i use the same(before & after installing CSSU) MicroSD 8Gb class 4 with 6.4Gb left while MyDocs have 20Gb left...my start folder on my filebox is home/media....stock filemanager runs smooth & fast...
 
Posts: 2,225 | Thanked: 3,822 times | Joined on Jun 2010 @ Florida
#3315
I think people are forgetting that the main point of CSSU is to replace/update elements of the OS that cannot be normally replaced from the repositories.

At this point I'm not even sure that an open source recode of the battery applet should be part of the CSSU - it could just as easily be a seperate package, no? Not only does it keep the CSSU confined only to the stuff that needs to be in the CSSU, but it lets people replace their battery applet (or not, if they so chose) on either a CSSU'd or not-CSSU'd device.

That's not to say I'm against the battery replacement, and I like the idea of seeing mAh along with the percentage, but I can't forget my give-users-choices mantra, and all the related ideas, just because I personally like the possible-future-direction option.

Anyway, the main point of what I'm saying though, is this hardware sync thing can go suck it. Even if it makes the device smoother, it's not that amazing. And animations do look slower with it, even if they are smoother - users who don't like the cahnge shouldn't have to deal with Theme Customizer or manual tweeks of their transitions.ini file just to make their stuff look nicer again.

At any rate, the CSSU isn't about giving every little possible tweek that someone might want quasi-official default-ness. Less nr_requests and lower swappiness (and other tweeks) seem to help quite a few things too - but there's a reason why CSSU doesn't include those - because it's already easy as frak to do it by default.

Power Kernel is better than stock too, yet no one who's thought it through would want to force everyone to upgrade kernels just to get CSSU fixes/patches/goodies.

And if you want hw sync or whatever, it takes you five seconds of file editing and a reboot to do it. There's no reason for the CSSU to include it by default.
 

The Following 19 Users Say Thank You to Mentalist Traceur For This Useful Post:
Posts: 101 | Thanked: 50 times | Joined on Nov 2010 @ Liverpool, England
#3316
Originally Posted by pusak gaoq View Post
all other program load fast exept for filebox...no problem on my configuration cause filebox load fast before i install CSSU but now it doesn't...i use the same(before & after installing CSSU) MicroSD 8Gb class 4 with 6.4Gb left while MyDocs have 20Gb left...my start folder on my filebox is home/media....stock filemanager runs smooth & fast...
i was having major problems with filebox after 14.1 cssu update, so much so that i re flashed.

after the re flash and re installation of the cssu EVERYTHING works brilliantly filebox is rapid, microb facebook status updates work (i haven't had any problems with it ) have only had one modest crash and rotation works a lot smoother (i did copy my transitions.ini before re flash so i know its not just because of a standard cssu transitions.ini)
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#3317
Here you go my personal transitions.ini. This will help improve your device animation and rotation is very similar to those on Android.
Fast rotation and fast transition. This transition is best with/without HWSync. Hope you like it. If you do like it then do Thanks me click the button.

Incase those who'd not have a clue of where to do it. Here is the detail:

sudo gainroot
leafpad /usr/share/hildon-desktop/transitions.ini

Copy and paste this and save
==================================================

# This file contains timings and values for transitions in hildon-desktop
# duration = time in milliseconds
# zoom = amount to zoom out the background. 1 = none, 0.5 = zoom to half size
# radius = radius of blur (this is actually the number of blur iterations,
# so the bigger the number the longer it takes)
# saturation = the amount of colour left in the background (0 = grey, 1 = normal)
# brightness = brightness of the background (0 = black, 1 = normal)

[blur]
turbo = 0
duration = 200

# Zoom out of the task navigator before it fades out
# -- zoom: how much to scale the switcher when going to launcher
# (the second layer of the launcher would scale it twice
# as much but the switcher is hidden by that time currently)
# -- zoom_for_home: how much to scale the switcher when leaving for home
# -- zoom_duration: the number of miliseconds to spend on zooming
# a thumbnail
# -- fly_duration: how long should it take for the thumbnails to rearrange
# -- notifade_in/out: time to fade the notifications
#
[task_nav]
zoom = 0.85
zoom_for_home = 1.4
zoom_duration = 250
fly_duration = 250
notifade_in = 150
notifade_out = 150
tile_font = Nokia Sans 15

# Blurring of the home view
# -- radius: amount of iterations of blur filter to perform when not zoooming
# eg. for dialogs
# -- radius_more: amount of iterations of blur filter to perform when zooming
# eg. for launcher/task navigator
# -- saturation: saturation of the background when blurred
# -- brightness: brightness of the background when blurred
# -- zoom: Basic amount to scale the home view by (gets multiplied by how many
# 'levels' deep the UI is - eg. launcher is one level, launcher submenu
# is another)
# -- zoom_applets: Amount to scale applets by when zooming out
# -- zoom_on_press: set to 1 to include a zoom effect when the screen is pressed
# -- parallax: Amount of parallax between desktop and widget layers when panning

[home]
radius = 0
radius_more = 0
saturation = 1.0
brightness = 1.0
zoom = 1.0
zoom_applets = 1.0
zoom_on_press = 0
parallax = 1.4

# These control the deceleration of the launcher pages. When panning freely
# (decelerating) the velocity of the launcher page is adjusted by this much.
# strong_deceleration_rate is effective in the bouncing zones. Uncomment if
# you want faster panning.
[launcher]
#deceleration_rate = 0.98
#strong_deceleration_rate = 0.7

# The glow effect around launcher buttons[launcher_glow]
duration_in = 100
duration_out = 200
radius = 14
brightness = 0.95

# The items below are for the transitions that are applied
# to a 'page' of launcher icons
# -- duration: time in ms
# -- depth: amount to move icons backwards and forwards (with perspective)
# this is pretty much how big or small the icons get
# -- sequenced: for in and in_sub, whether icons swoop nicely in (1)
# or whether they just all zoom in as one (0)
# -- keyframes: A list of values that are linearly interpolated between
# to produce the movement of the launcher tiles. There can
# be any number of values as long as there are 2 or more.
# <1 means nearer the viewer, >1 means further away
# -- keyframes_label: The values used for fading in the labels. 0=transparent
# 1=opaque
# -- keyframes_icon: The values used for fading in the icons. 0=transparent
# 1=opaque
# Launcher top layer first appearing
[launcher_in]
duration = 50
sequenced = 0
depth = 225
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.0 9,1.04,1,1,1,1,1,1,1,1,1
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1, 1,1,1,1,1
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7, 0.8,0.9,1

# Launcher top layer disappearing
[launcher_out]
duration = 50
depth = 150

# launcher top layer disappearing when a layer in front
[launcher_out_back]
duration = 50
depth = 150

# launch animation
# duration_out - amount of time to take when fading the launcher out and application in
# delay - the amount of time to wait after the window has appeared before we fade out
# (this time is *included* in duration_out, so it must be <= duration_out)
[launcher_launch]
duration = 400
delay = 500
duration_out = 700
depth = 100

# sub-menu appearing
[launcher_in_sub]
duration = 50
sequenced = 0
depth = 200
keyframes = 0,0.17,0.39,0.65,0.87,1.13,1.26,1.22,1.17,1.13,1.0 9,1.04,1,1,1,1,1,1,1,1,1
keyframes_icon = 0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,1,1,1,1,1, 1,1,1,1,1
keyframes_label = 0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7, 0.8,0.9,1

# sub-menu disappearing
[launcher_out_sub]
duration = 50
depth = 150
sequenced =1

# main disappearing when sub-menu appears
[launcher_back]
duration = 50
depth = 200
sequenced = 0

# main appearing when sub-menu disappears
[launcher_forward]
duration = 50
depth = 200
sequenced = 0


# Screen rotation transition
# duration_in = time for rotation before blanking
# duration_out = time for rotation after blanking
# damage_timeout = in the rotation transition, the amount of milliseconds to
# leave after we get a damage event before we transition back
# from blanking.
# damage_timeout_max = maximum amount of time we may wait if we keep getting
# damage events.
# angle = rotation angle for each transition, in degrees. Ideally this is set
# so that the screen looks like it keeps turning at the same speed
# during blanking. 0 is none, 90 degrees is side-on
[rotate]
duration_in = 0
duration_out = 0
damage_timeout = 0
damage_timeout_plus = 0
damage_timeout_max = 0
angle = 0
# changed from 100 in order to reduce jerkiness of transition (also changed the
# fade-out so it doesn't fade to black completely)

# App close transition
[app_close]
duration = 450

# Popup for dialogs and status menu
[popup]
duration_in = 250
duration_out = 250

# Fade in for banners
# _alpha specifies the final transparency of various things
# currently only banner_note and info_note are supported
[fade]
duration_in = 200
duration_out = 500
banner_note_alpha = 0.85
info_note_alpha = 0.85

# Transition for notification previews
[notification]
is_cool = 0
duration_in = 400
duration_out = 450

# Sliding subview window transition
[subview]
duration_in = 250
duration_out = 250

[loading_timeout]
# This is multiplied by the load average to find the timeout
# in seconds. before "Unable to load" is displayed. There is
# a minimum of 10s.
load_average_factor = 4.5

# Edit mode configuration
[edit_mode]
snap_grid_size = 4
# Set to 0 if snap to grid should be only happen when widget is released
snap_to_grid_while_move = 1

##
# Special tweaks (a restart might be required)
##
[thp_tweaks]
# Blurless desaturation (0 = default, 1 = MeeGo/Symbian-style)
blurless = 1

# Bigger task switcher (0 = default, 1 = single column, 2 = two columns)
taskswitcher = 0

# Rotation around the Z axis (0 = rotate around X/Y, 1 = rotate around Z)
zaxisrotation = 1

# Forced app auto-rotation (0 = default, 1 = auto-rotate every app)
forcerotation = 0

# Popup feedback using the "tactile" utility (0 = disabled, 1 = enabled)
# You need to install "tactile" from the maemo.org repositories for this
tactilepopups = 0

Last edited by maxximuscool; 2011-04-30 at 08:38.
 

The Following 14 Users Say Thank You to maxximuscool For This Useful Post:
pawelstryju's Avatar
Posts: 119 | Thanked: 103 times | Joined on Feb 2011 @ Poland, Częstochowa
#3318
But what do you think about "slide buttons" to answer a call? Just like s60v5.
And one problem - after installing cssu i can't change icon size in theme customizer, is it normally?
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#3319
Originally Posted by pawelstryju View Post
But what do you think about "slide buttons" to answer a call? Just like s60v5.
And one problem - after installing cssu i can't change icon size in theme customizer, is it normally?
Please install slide2answer in extra-devel.

The app is there. Stop requesting and start exploring
 

The Following 2 Users Say Thank You to maxximuscool For This Useful Post:
lkravovicz's Avatar
Posts: 132 | Thanked: 148 times | Joined on Mar 2007 @ Tallinn, Estonia
#3320
Originally Posted by Makeclick View Post
Please! Make this function default on next update!! /etc/powervr.d/hildon-desktop.ini WSEGL_UseHWSync=1

Try it out!! It is MUCH smoother and my battery lasts longer!!! Help even screen tear!
thanks for the tip, this makes app and app switcher zooming really beautiful.
 
Closed Thread

Tags
community ssu, f**k nokia, fremantle, maemo 5, nokia-who?, portrait mode, rotate, task-switcher, update, upgrade


 
Forum Jump


All times are GMT. The time now is 11:49.