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Posts: 258 | Thanked: 144 times | Joined on Oct 2009 @ Edinburgh
#101
Originally Posted by RDJEHV View Post
that would be great! is it also possible to put it in the repositorys or will we/I have to open up the terminal?
cant see them ever being in repositories. Thats beyond me.
 
Posts: 258 | Thanked: 144 times | Joined on Oct 2009 @ Edinburgh
#102
Originally Posted by DaSilva View Post
Could you please explain which of the level files from your first pack are made by you and which would be the next (by file name) so that I can already add the uploaded levels to your older package?
Thanks
Oh missed this. Just about to head to work. WIll let you know this tonight as i need to refernce paper work i need to find
 
Posts: 258 | Thanked: 144 times | Joined on Oct 2009 @ Edinburgh
#103
OK this ones not very Fair. hehehe.

but i quite like it.

have fun and try to solve it without looking at the code.

Its not that tricky in the end
Attached Files
File Type: txt OhPiggyWhereArtThou.txt (7.2 KB, 271 views)
 

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Posts: 526 | Thanked: 99 times | Joined on Sep 2009
#104
Nice work guys, I'll try all the new levels today.

Also in case anyone is interested I managed to score 58882 on my level, using only 3 birds :-)
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Posts: 353 | Thanked: 263 times | Joined on Dec 2009 @ Finland
#105
Originally Posted by forcer View Post
install ssh server on your phone, connect to wlan and try to figure out IP of the phone on the network(connect to router and look for connected clients) then just use winscp or filezilla to connect to the phone to transfer files. SFTP is the correct protocol used by ssh to transfer files.
A little easier way to see phone's IP address is to type "ifconfig" in terminal
 

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#106
Also has anyone worked out how to add the big-king Piggies and how to add rocks and explosions, as well as the black and white birds?

Just to confirm, here are all the custom levels so far:
AB_up_and_over - cgarvie
Through_wall - cgarvie
3littlepigs - cgarvie
OhPiggyWhereArtThou - cgarvie
pyramid - cgarvie
drop - cgarvie
Mind the Steps - Stobbsc

Also maybe we should ask Rovio if they can add an extra world, where we can put out custom levels. This way we don't have to over write the levels that they make?

What do you all think of this?
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Posts: 258 | Thanked: 144 times | Joined on Oct 2009 @ Edinburgh
#107
Originally Posted by stobbsc View Post
Also has anyone worked out how to add the big-king Piggies and how to add rocks and explosions, as well as the black and white birds?

Just to confirm, here are all the custom levels so far:
AB_up_and_over - cgarvie
Through_wall - cgarvie
3littlepigs - cgarvie
OhPiggyWhereArtThou - cgarvie
pyramid - cgarvie
drop - cgarvie
Mind the Steps - Stobbsc

Also maybe we should ask Rovio if they can add an extra world, where we can put out custom levels. This way we don't have to over write the levels that they make?

What do you all think of this?

We can easy add all the Extra content. But im NOTgoing to, till Rovio have released there expansion packs.
i dont want to steal there thunder. They did all the HARD work.

We have also been talkign to them about getting custom content in, and they are thinking of how to do it. This very sencibly will be in the PAY for version.


By allowing us to add custom levels this more than justifys the difference in cost via th iphone version, and i can hope many of us support a games company that is this open with the comunity.
 
Posts: 526 | Thanked: 99 times | Joined on Sep 2009
#108
Awesome stuff, I have actually already paid for the extension pack and have finished all the levels. Still trying to get 3* on all them though :-)

To be honest even without the level editor options it was worth the money :-)
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Posts: 258 | Thanked: 144 times | Joined on Oct 2009 @ Edinburgh
#109
Originally Posted by stobbsc View Post
Awesome stuff, I have actually already paid for the extension pack and have finished all the levels. Still trying to get 3* on all them though :-)

To be honest even without the level editor options it was worth the money :-)

fingers crossed the rest of us can get the extra levels soon.
In the mean time, ive got at least one more commign tonight


Did i say how much i love the Phone. Ive been editing level files on phone using vi, and testing them and all this While on the Bus into work.

Its much easier using Komodo at home, as that uses SSH to edit files, but the fact i can do it all on the phone if need be is just so cool

It means i need never be stuck with nothing to do, i can always design a new level and play it to pass the time :-)
 
Posts: 526 | Thanked: 99 times | Joined on Sep 2009
#110
I'm gonna try and use VI this afternoon to make a level, after I've played your new levels :-)

did you have an tips for me or feedback regarding my the first level I made?
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