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Posts: 31 | Thanked: 25 times | Joined on Mar 2010 @ London
#101
Okay, attached N900 to laptop running Ubuntu 10.10, chose PC Suite Mode, started app, chose Stanton SCS.3D (generic engine) and UDP[5004} in settings, fired up Mixxx 1.9, loaded preset map for Stanton SCS.3D, loaded tracks onto both decks, hit play on the N900 and nothing happened.

What am I doing wrong?

barrieluv@HAL9000:~$ mixxx
Debug: [Main]: Mixxx "" is starting...
Debug: [Main]: Qt version is: 4.7.0
Debug: [Main]: Configuration file is at the current version 1.9.0
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "volume" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "volume" )
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
Debug: [Main]: ("QSQLITE", "QMYSQL3", "QMYSQL")
Debug: [Main]: src/library/trackcollection.cpp DB status: true
Debug: [Main]: QSqlError(-1, "", "")
Debug: [Main]: SchemaManager::upgradeToSchemaVersion already at version 8
Debug: [Main]: TrackDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: CrateDAO::initialize()
Debug: [Main]: CueDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: Created MissingTracksModel!
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Warning: [Main]: Object::connect: No such slot SamplerBank::loadSamplerBank(double) in src/samplerbank.cpp:16
Warning: [Main]: Object::connect: No such slot SamplerBank::saveSamplerBank(double) in src/samplerbank.cpp:18
Debug: [Main]: ControlObject::getControl returning NULL for ( "[ReplayGain]" , "InitialReplayGainBoost" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Mixer Profile]" , "LoEQFrequency" )
Debug: [Main]: Setting "[Channel1]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterHighKill" as toggle
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDepth" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDelay" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoPeriod" )
Debug: [Main]: Setting "[Channel1]" "flanger" as toggle
Debug: [Main]: Setting "[Channel1]" "play" as toggle
Debug: [Main]: Setting "[Channel1]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel1]" "keylock" as toggle
Debug: [Main]: Setting "[Channel1]" "pfl" as toggle
Debug: [Main]: Setting "[Channel2]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterHighKill" as toggle
Debug: [Main]: Setting "[Channel2]" "flanger" as toggle
Debug: [Main]: Setting "[Channel2]" "play" as toggle
Debug: [Main]: Setting "[Channel2]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel2]" "keylock" as toggle
Debug: [Main]: Setting "[Channel2]" "pfl" as toggle
Debug: [Main]: Constructed LibraryScanner
Debug: [Main]: iTunes Album Art path is: ""
Debug: [Main]: Could not read "/home/barrieluv/.mixxx/midi/MixxxMIDIDevices"
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: Scanning PortMIDI devices:
Debug: [Main]: Found output device # 0 Midi Through Port-0
Debug: [Main]: Found input device # 1 Midi Through Port-0
Debug: [Main]: Linking to output device # 0 "Midi Through Port-0"
Debug: [Main]: Starting script engine with output device ""
Debug: [MidiScriptEngine 1]: MIDI Device in script engine is: ""
Debug: [Main]: MidiDeviceManager: Setting up devices
Debug: [Main]: PortMIDI device "1. Midi Through Port-0" already closed
Debug: [Main]: MidiMapping: Loading MIDI preset from "/home/barrieluv/.mixxx/midi/Midi_Through_Port-0.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Midi Through Port-0" settings found
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading & evaluating all MIDI script code
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/midi-mappings-scripts.js"
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/Stanton-SCS3d-scripts.js"
Debug: [Main]: MidiMapping: Input parsed!
Debug: [Main]: MidiMapping: Output parsed!
Debug: [Main]: Opening Device: "1._Midi_Through_Port-0"
Debug: [Main]: MidiMapping::applyPreset()
Debug: [MidiScriptEngine 1]: "StantonSCS3d: "1. Midi Through Port-0" on MIDI channel 1 initialized."
Debug: [Main]: MidiMapping: Processing MIDI Output Bindings for "Midi Through Port-0"
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Debug: [Main]: loadSettings: 1 0 "SlowFade"
Debug: [Main]: slotApply crossfader: 1 "SlowFade"
Debug: [Main]: BpmSchemes::readXML "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: BPM Scheme Parse error in "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: Doctype: ""
Debug: [Main]: "error occurred while parsing element" on line 1 , column 1
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: SoundManager::setupDevices()
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: SoundDevicePortAudio:pen() "0, HDA ATI SB: STAC92xx Analog (hw:0,0)"
Debug: [Main]: m_dSampleRate 48000
Debug: [Main]: framesPerBuffer: 512
Debug: [Main]: latency in milliseconds: 10.6667
Debug: [Main]: output channels: 2 | input channels: 0
Debug: [Main]: Opening stream with id 0
Debug: [Main]: Opened PortAudio stream successfully... starting
Debug: [Main]: Dynamically loaded PortAudio library!
Debug: [Main]: PortAudio: Started stream successfully
Debug: [Main]: iNumDevicesOpenedForOutput: 1
Debug: [Main]: iNumDevicesOpenedForInput: 0
Debug: [Main]: Legacy can parse: true
PortMidi call failed...
PortMidi: `Buffer overflow'
type ENTER...Debug: [Main]: PlaylistTableModel::setPlaylist 1
Debug: [Main]: WTrackTableView::loadTrackModel() PlaylistTableModel(0xa9415cd0)
Debug: [Main]: WTrackTableView::loadTrackModel() PrepareLibraryTableModel(0xad1fa7a0)
Debug: [Main]: MixxxLibraryFeature::activate()
Debug: [Main]: WTrackTableView::loadTrackModel() LibraryTableModel(0x9378598)
Debug: [Main]: WLibrary::switchToView "WTrackTableView"
Debug: [Main]: WSearchLineEdit::restoreSearch( "" )
Warning: [Main]: QGLContext::makeCurrent(): Cannot make invalid context current.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Making new GL context.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Sharing existing GL context.
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "hotcue_33_position" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "hotcue_33_position" )
Warning: [Main]: WPushButton for control "[Channel1],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],loop_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],loop_enabled" is null, skipping.
Debug: [Main]: Displaying mixxx
Debug: [Main]: Running Mixxx
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Debug: [Main]: MidiMapping: Loading MIDI preset from "/usr/share/mixxx/midi/Stanton SCS.3d.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Stanton SCS.3d" settings found

...and then it just hangs.
__________________
http://barrieluv.blogspot.com/

Last edited by barrieluv; 2011-07-18 at 13:41. Reason: Add terminal output.
 
Amilcar Santos's Avatar
Posts: 21 | Thanked: 35 times | Joined on Oct 2010 @ Portugal
#102
Originally Posted by barrieluv View Post
Okay, attached N900 to laptop running Ubuntu 10.10, chose PC Suite Mode, started app, chose Stanton SCS.3D (generic engine) and UDP[5004} in settings, fired up Mixxx 1.9, loaded preset map for Stanton SCS.3D, loaded tracks onto both decks, hit play on the N900 and nothing happened.

What am I doing wrong?

barrieluv@HAL9000:~$ mixxx
Debug: [Main]: Mixxx "" is starting...
Debug: [Main]: Qt version is: 4.7.0
Debug: [Main]: Configuration file is at the current version 1.9.0
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "volume" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "volume" )
Cannot connect to server socket err = No such file or directory
Cannot connect to server socket
jack server is not running or cannot be started
Debug: [Main]: ("QSQLITE", "QMYSQL3", "QMYSQL")
Debug: [Main]: src/library/trackcollection.cpp DB status: true
Debug: [Main]: QSqlError(-1, "", "")
Debug: [Main]: SchemaManager::upgradeToSchemaVersion already at version 8
Debug: [Main]: TrackDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: CrateDAO::initialize()
Debug: [Main]: CueDAO::initialize QThread(0x91e8f20, name = "Main") "qt_sql_default_connection"
Debug: [Main]: Created MissingTracksModel!
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Warning: [Main]: Object::connect: No such slot SamplerBank::loadSamplerBank(double) in src/samplerbank.cpp:16
Warning: [Main]: Object::connect: No such slot SamplerBank::saveSamplerBank(double) in src/samplerbank.cpp:18
Debug: [Main]: ControlObject::getControl returning NULL for ( "[ReplayGain]" , "InitialReplayGainBoost" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Mixer Profile]" , "LoEQFrequency" )
Debug: [Main]: Setting "[Channel1]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel1]" "filterHighKill" as toggle
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDepth" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoDelay" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Flanger]" , "lfoPeriod" )
Debug: [Main]: Setting "[Channel1]" "flanger" as toggle
Debug: [Main]: Setting "[Channel1]" "play" as toggle
Debug: [Main]: Setting "[Channel1]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel1]" "keylock" as toggle
Debug: [Main]: Setting "[Channel1]" "pfl" as toggle
Debug: [Main]: Setting "[Channel2]" "filterLowKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterMidKill" as toggle
Debug: [Main]: Setting "[Channel2]" "filterHighKill" as toggle
Debug: [Main]: Setting "[Channel2]" "flanger" as toggle
Debug: [Main]: Setting "[Channel2]" "play" as toggle
Debug: [Main]: Setting "[Channel2]" "repeat" as toggle
Debug: [Main]: CachingReader using 4980736 bytes.
Debug: [Main]: Setting "[Channel2]" "keylock" as toggle
Debug: [Main]: Setting "[Channel2]" "pfl" as toggle
Debug: [Main]: Constructed LibraryScanner
Debug: [Main]: iTunes Album Art path is: ""
Debug: [Main]: Could not read "/home/barrieluv/.mixxx/midi/MixxxMIDIDevices"
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: Scanning PortMIDI devices:
Debug: [Main]: Found output device # 0 Midi Through Port-0
Debug: [Main]: Found input device # 1 Midi Through Port-0
Debug: [Main]: Linking to output device # 0 "Midi Through Port-0"
Debug: [Main]: Starting script engine with output device ""
Debug: [MidiScriptEngine 1]: MIDI Device in script engine is: ""
Debug: [Main]: MidiDeviceManager: Setting up devices
Debug: [Main]: PortMIDI device "1. Midi Through Port-0" already closed
Debug: [Main]: MidiMapping: Loading MIDI preset from "/home/barrieluv/.mixxx/midi/Midi_Through_Port-0.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Midi Through Port-0" settings found
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading & evaluating all MIDI script code
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/midi-mappings-scripts.js"
Debug: [MidiScriptEngine 1]: MidiScriptEngine: Loading "/usr/share/mixxx/midi/Stanton-SCS3d-scripts.js"
Debug: [Main]: MidiMapping: Input parsed!
Debug: [Main]: MidiMapping: Output parsed!
Debug: [Main]: Opening Device: "1._Midi_Through_Port-0"
Debug: [Main]: MidiMapping::applyPreset()
Debug: [MidiScriptEngine 1]: "StantonSCS3d: "1. Midi Through Port-0" on MIDI channel 1 initialized."
Debug: [Main]: MidiMapping: Processing MIDI Output Bindings for "Midi Through Port-0"
Debug: [Main]: Promo dir: "/usr/share/mixxx//promo/1.8.0/index.html"
Debug: [Main]: loadSettings: 1 0 "SlowFade"
Debug: [Main]: slotApply crossfader: 1 "SlowFade"
Debug: [Main]: BpmSchemes::readXML "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: BPM Scheme Parse error in "/home/barrieluv/.mixxx/mixxxbpmscheme.xml"
Debug: [Main]: Doctype: ""
Debug: [Main]: "error occurred while parsing element" on line 1 , column 1
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: MidiDeviceManager::getDeviceList
Debug: [Main]: SoundManager::setupDevices()
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: Building timecode lookup tables...
Allocating 2097152 slots (8192Kb) for 20 bit timecode (Serato 2nd Ed., side A)
Debug: [Main]: Starting vinyl control xwax thread
Debug: [Main]: SoundDevicePortAudio:pen() "0, HDA ATI SB: STAC92xx Analog (hw:0,0)"
Debug: [Main]: m_dSampleRate 48000
Debug: [Main]: framesPerBuffer: 512
Debug: [Main]: latency in milliseconds: 10.6667
Debug: [Main]: output channels: 2 | input channels: 0
Debug: [Main]: Opening stream with id 0
Debug: [Main]: Opened PortAudio stream successfully... starting
Debug: [Main]: Dynamically loaded PortAudio library!
Debug: [Main]: PortAudio: Started stream successfully
Debug: [Main]: iNumDevicesOpenedForOutput: 1
Debug: [Main]: iNumDevicesOpenedForInput: 0
Debug: [Main]: Legacy can parse: true
PortMidi call failed...
PortMidi: `Buffer overflow'
type ENTER...Debug: [Main]: PlaylistTableModel::setPlaylist 1
Debug: [Main]: WTrackTableView::loadTrackModel() PlaylistTableModel(0xa9415cd0)
Debug: [Main]: WTrackTableView::loadTrackModel() PrepareLibraryTableModel(0xad1fa7a0)
Debug: [Main]: MixxxLibraryFeature::activate()
Debug: [Main]: WTrackTableView::loadTrackModel() LibraryTableModel(0x9378598)
Debug: [Main]: WLibrary::switchToView "WTrackTableView"
Debug: [Main]: WSearchLineEdit::restoreSearch( "" )
Warning: [Main]: QGLContext::makeCurrent(): Cannot make invalid context current.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Making new GL context.
Debug: [Main]: createWaveformViewer()
Debug: [Main]: WaveformViewerFactory :: Creating new visual waveform
Debug: [Main]: WaveformViewerFactory :: Sharing existing GL context.
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel1]" , "hotcue_33_position" )
Debug: [Main]: ControlObject::getControl returning NULL for ( "[Channel2]" , "hotcue_33_position" )
Warning: [Main]: WPushButton for control "[Channel1],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_1_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_2_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_3_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],hotcue_4_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel1],loop_enabled" is null, skipping.
Warning: [Main]: WPushButton for control "[Channel2],loop_enabled" is null, skipping.
Debug: [Main]: Displaying mixxx
Debug: [Main]: Running Mixxx
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Warning: [Main]: QGLShader::link: "Fragment shader(s) linked, vertex shader(s) linked.
"
Debug: [Main]: MidiMapping: Loading MIDI preset from "/usr/share/mixxx/midi/Stanton SCS.3d.midi.xml"
Debug: [Main]: MidiOutputMappingTableModel::removeRows()
Debug: [Main]: "Stanton SCS.3d" settings found

...and then it just hangs.
It's still necessary the MidiJ Gateway...
It' will be avaible and the end of the day... (I hope)
Also (full) integration with Mixxx is not yet available...

You can try with QmidiNet (it may work, not tested yet...)

Last edited by Amilcar Santos; 2011-07-18 at 14:10.
 

The Following 2 Users Say Thank You to Amilcar Santos For This Useful Post:
Posts: 31 | Thanked: 25 times | Joined on Mar 2010 @ London
#103
Cool, look forward to it.
__________________
http://barrieluv.blogspot.com/
 
Posts: 915 | Thanked: 57 times | Joined on Jun 2011
#104
this app is still not available? was looking forward to use it
 

The Following User Says Thank You to trisha02 For This Useful Post:
Posts: 117 | Thanked: 47 times | Joined on Apr 2010 @ UK
#105
Originally Posted by trisha02 View Post
this app is still not available? was looking forward to use it
+1 it would really be great for some to continue this project and have this created it would make many of us n900 users very happy
 
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