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humble's Avatar
Posts: 355 | Thanked: 395 times | Joined on Dec 2009 @ USA
#1
BETA 1 release of NXEngine, a clone/engine-rewrite of the classic jump-and-run platformer Cave Story.
v103 23/12/2010 (http://nxengine.sourceforge.net)

not so big on words so...

i compile and packaged NXEngine for Maemo (wasn't hard). When i first launched NXEngine the music was way too jumpy and the game play was the same(it's a BETA) but all it needed was some tweaking.

Dependences
:
Code:
apt-get install libsdl1.2 libsdl1.3-dev libsdl-ttf2.0

Instructions:

Code:
1) install nxengine_0.0.1-0_armel.deb

2) copy the "Doukutsu.exe" and "data" dir from the original datafiles into "/opt/nxengine" dir (it freeware so you can them any where) 

3) launch NXEngine with shortcut

4) screens going to pop-up. press any key to extract the files. then the game will start.

"You can delete "Doukutsu.exe" file after the first successful run."
Buttons:
Code:
D-Pad = controls
z = jump
x = fire
a = weapon previous 
s = weapon next
q = inventory
w = map
r = menu
e = console
NXEngine:

http://maemo.org/packages/view/nxengine/
Attached Images
 
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Last edited by humble; 2011-04-08 at 09:50.
 

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humble's Avatar
Posts: 355 | Thanked: 395 times | Joined on Dec 2009 @ USA
#2
Template for posting FPS
go to console(e) and type "fps" enter.
Code:
VERSION:(PR1.3) or ex.(CSSU)
OC'D:(XXX,XXXX) or (NO)
SWAP MOD'S:(YES) or (NO) if so what settings
FPS:(XX) (XX low/XX high)
check here for example

Game Gripper key bindings
http://talk.maemo.org/showpost.php?p...8&postcount=23
thanks electristan
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Last edited by humble; 2011-04-02 at 18:35. Reason: adding
 

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#3
Originally Posted by humble View Post
i get this error with the builder... any help will be welcome
Code:
dpkg-shlibdeps: error: couldn't find library libSDL-1.2.so.0 needed by debian/nxengine/opt/nxengine/nx (ELF format: 'elf32-littlearm'; RPATH: '').
Note: libraries are not searched in other binary packages that do not have any shlibs or symbols file.
To help dpkg-shlibdeps find private libraries, you might need to set LD_LIBRARY_PATH.
dh_shlibdeps: dpkg-shlibdeps -Tdebian/nxengine.substvars debian/nxengine/opt/nxengine/nx returned exit code 2
make: *** [binary-arch] Error 9
dpkg-buildpackage: error: fakeroot debian/rules binary gave error exit status 2
in the mean while nxengine_0_0_1-0_arm...: http://www.divshare.com/download/14360896-461
Are you sure you have "libsdl1.2-dev" as a build dependency?
 

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#4
Originally Posted by MiK546 View Post
Are you sure you have "libsdl1.2" as a build dependency?
i mean no.. im going to try thanks

and i got an update (better fps) that i would like to push

EDIT: i think it worked well if it did when i get the link i will post.

nope no installable candidate so *libsdl1.3-dev*
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Last edited by humble; 2011-03-20 at 16:50. Reason: miss read
 
Posts: 38 | Thanked: 18 times | Joined on Mar 2010 @ Guildford, UK
#5
Works great for me. Installed in Faster Application Manager then copied the game files across via Filezilla and it worked first time! Thank you, humble!
 

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#6
Hey, it works! Thanks!
Any way we could change the controls? It'd be nice to have it mapped with the game grip
 

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#7
Excellent, I love Cave Story. Is the NXEngine a completed rewrite of the engine, as in everything's functional?

I don't suppose the Wii Remote would work with this, would it?

Thank you.
 

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#8
Originally Posted by DelJaRoo View Post
Hey, it works! Thanks!
Any way we could change the controls? It'd be nice to have it mapped with the game grip
This would be really great Thanks for the port
 

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Posts: 355 | Thanked: 395 times | Joined on Dec 2009 @ USA
#9
Originally Posted by DelJaRoo View Post
Hey, it works! Thanks!
Any way we could change the controls? It'd be nice to have it mapped with the game grip
yes, press r(menu) go to controls and map the keys to the buttons. theoretically it should work. let me know so i can put them in my second post. thanks
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#10
This game is sweet. I love it! Good work, man.
Everything works well, and the performance is good as well.
 

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