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Posts: 178 | Thanked: 30 times | Joined on Oct 2009 @ Texas
#11
any news on this it would be cool?
 
Posts: 178 | Thanked: 30 times | Joined on Oct 2009 @ Texas
#12
will minecraft work through microb (the web browser) ? I dont have a acount so i cant test it.
 
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Posts: 3,159 | Thanked: 2,023 times | Joined on Feb 2008 @ Finland
#13
Originally Posted by Cobra View Post
will minecraft work through microb (the web browser) ? I dont have a acount so i cant test it.
haven't tested but I can still say being 100% certain that no.
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Posts: 114 | Thanked: 109 times | Joined on Nov 2010 @ Finland
#14
No it doesn't.
 
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Posts: 4,672 | Thanked: 5,455 times | Joined on Jul 2008 @ Springfield, MA, USA
#15
At this rate, you might as well wait for the Android version to play it under NITdroid.
http://www.engadget.com/2011/02/23/m...o-android-too/
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Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#16
Originally Posted by danramos View Post
At this rate, you might as well wait for the Android version to play it under NITdroid.
http://www.engadget.com/2011/02/23/m...o-android-too/
Why wait? We could just port Minetest to our N900s since it's written in C++ and has it's source available
here.

It's possible, the guys down at open pandora's forum have already done this.

Oh, I forgot to mention, before anyone says otherwise irrlicht already has been compiled to run under arm-cpus.

Last edited by Soulaxe; 2011-06-28 at 18:55.
 

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Posts: 8 | Thanked: 0 times | Joined on Jun 2011 @ Russia
#17
Hello Guys!
I've tried to make Minecraft alive on my N900 and it is close now.

I've found lwjgl and jinput libraries on packages.debian.org. I've downloaded Minecraft 0.30 (think it's gonna work), ran minecraft on icedtea6 and got this exeption:

Xlib: extension "GLX" missing on display ":0.0".

Did anyone have a solution for this? i've edited xorg.conf, but unsuccesfully =( again the same exeption. Help Guys!
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#18
There are two problems with running Minecraft on the n900, a port of lwjgl to opengles, and a recompile for both libs to run on arm(?).
It looks like the lwjgl you're using isn't ported to opengles. However lwjgl has already been ported, and an arm compilation of jinput also.

Pretty much everything is done, feel free to make a new thread though I doubt many of the users won't care too much for it.

Last edited by Soulaxe; 2011-06-28 at 09:39. Reason: typo
 
Posts: 118 | Thanked: 31 times | Joined on Feb 2010
#19
Will anyone with compiling experience try this?
 
Posts: 298 | Thanked: 197 times | Joined on Dec 2009 @ Norway
#20
People, the only issue I have is that there is no OpenGL ES in LWJGL. Otherwise, it's nothing wrong. All I get is an error that it can't find libGL.so, which is a good sign: it looks for OpenGL. I'll compile lwjgl with OpenGL ES 2 and run it with that library. I have my hopes up for this.

Ok... the current branch fails to compile, with a lot of errors...

Last edited by Nokia 5700; 2011-06-28 at 23:57.
 

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