Notices


Reply
Thread Tools
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#1
Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game, built on the physics and graphics engine of Neverball.
Neverball and Neverputt are both known to run under Linux, Win2K/XP, FreeBSD, and Mac OSX. Hardware accelerated OpenGL is required. A 500MHz processor is recommended.






The game is available for Windows, Mac and the source is available.

Link: http://neverball.org/download.php

If you want this game ported please contact the developers over here:
http://forum.nevercorner.net/viewtopic.php?id=1961
And don't be shy in sending them an e-mail:
parasti
rlk
Jean Privat
__________________

Last edited by Bec; 2010-03-16 at 10:48.
 

The Following 12 Users Say Thank You to Bec For This Useful Post:
Posts: 1,141 | Thanked: 781 times | Joined on Dec 2009 @ Magical Unicorn Land
#2
There's some discussions on their message board (from last couple years) about porting to OpenGL ES but it all seems very secretive, mentions of Apple NDA's, etc.

Summary is that it has been ported, but source code is not being released at this point for whatever reason.
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#3
Perhaps they plan to port it to iPh0ne and hope to have some profit.

Perhaps we should contact them, they might consider a port for maemo aswell
__________________
 
JohnLF's Avatar
Posts: 551 | Thanked: 507 times | Joined on Feb 2010 @ North West England
#4
looks just like a level or two from Super Mario Galaxy, my son's favourite Wii game.
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#5
If you guys want this game ported, you should check this topic on the developers forum:
http://forum.nevercorner.net/viewtopic.php?id=1961
__________________
 
Posts: 446 | Thanked: 79 times | Joined on Mar 2010
#6
LOL @ "Never Ball"... I thought this was a metaphor for Nokia stringing folks along or something. anyway.... it does seem like an awesome game
 
Posts: 113 | Thanked: 22 times | Joined on Feb 2010 @ Venezuela
#7
would have the same gameplay as Bounce evolution, though i like this better for some reason :P ... besides it seems like we're not getting more levels any time soon, just the 2 demo crappy ones
 
Posts: 341 | Thanked: 64 times | Joined on May 2009
#8
be awesome to get this.
 
Bec's Avatar
Posts: 876 | Thanked: 396 times | Joined on Dec 2009
#9
Update

We should also consider an e-mail/PM to the developers via their forum, here are their profile pages, taken from the member list:
parasti
rlk
Jean Privat
__________________
 
Posts: 466 | Thanked: 418 times | Joined on Jan 2010
#10
Hey, uhm... source code IS available....

So uhm... ANYONE could port it.. well, at least anyone would some programming skills.

I tried to compile the debian package (yes, it IS packaged for Debian, and the game does scream for the accelerometer. And yes, it is nausea inducing on a large screen TV....)

The debian compile didn't quite work, said it was missing some header files (GL/gl.h) and then gave a lot of errros of gui.h and libSDL errors. If anyone would like the log...

slaapliedje
 

The Following 2 Users Say Thank You to slaapliedje For This Useful Post:
Reply


 
Forum Jump


All times are GMT. The time now is 01:45.