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Posts: 193 | Thanked: 201 times | Joined on Dec 2009 @ Subotica, Serbia
#1
Demine is a clone of the popular game minesweeper written in QT/QML. It's in beta status and under development.

http://projects.developer.nokia.com/demine
https://gitorious.org/demine

It's one of the apps in MeeGo Coding Competition 2011 in the games category.

It's available through Meamo extras (0.0.1) or devel (0.1.0).

Screenshots:

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Last edited by mmlado; 2011-12-09 at 11:23.
 

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#2
Cool, lets us know when is on the Repos.
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#3
I was upset there was no good Minesweeper game for Maemo. The one called FindMine (I think) was not intended for serious usage, it isn't fast enough for being interesting (time gestures must be out of any Minesweeper game), and the one included with Simon Tatham's Portable Puzzle Collection works better and would be perfect if the ctrl as right click actually worked. I don't know yet if this new game will have an improvement in this aspect, but I think these are things you could consider.
Thanks for devloping for Meego and Maemo!
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#4
Cool. Look forward to seeing this when it gets released. Feel free to let me know when its available on twitter @meegoexperts

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#5
any screen shot!!!!!???
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#6
Originally Posted by nicholes View Post
any screen shot!!!!!???
Screenshots added to the first post.
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Posts: 77 | Thanked: 76 times | Joined on Feb 2010
#7
Please choose better colors for those of us with color vision problems. (The shades of red and green you are using have almost the same brightness).

http://joshblog.net/2010/02/18/addre...n-game-design/
 

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#8
Nice game! Waiting it to test it from extras-devel (I'm just too lazy to compile from source ). Just asking are there some neat animations and explosions when you fail? I would love to see them! Also I think that the graphics are kinda dull. Just add some gradients and better flag. But anyway you have done a great work!
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#9
Originally Posted by rfeese View Post
Please choose better colors for those of us with color vision problems. (The shades of red and green you are using have almost the same brightness).

http://joshblog.net/2010/02/18/addre...n-game-design/
Thank you.
In my defence, that should be brown.
If you look into the source (no need to understand): http://projects.developer.nokia.com/...core/Field.qml in lines 62 and 81 it writes brown and green.
I'll try fixing the colors. It will be available in the source. Only don't know if this counts for a bug fix, so it can be uploaded, because of the competition.
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#10
Originally Posted by TomppaS View Post
Nice game! Waiting it to test it from extras-devel (I'm just too lazy to compile from source ). Just asking are there some neat animations and explosions when you fail? I would love to see them! Also I think that the graphics are kinda dull. Just add some gradients and better flag. But anyway you have done a great work!
Thank you.
Package is available in Maemo Extras devel repository (edited first post). Some things are missing from it, like bug tracker link. Don't know how to submit fixed package for the same version number. But that won't get into way when installing. Didn't plan to submit this version to testing.
No fancy things in it yet, for two reasons:
1) The main goal was to make it work, until the competition.
2) I'm not a good designer, as you can see. I'm a developer and I try to make it fancy.

The green should be the grass, and the brown (that looks like red) should be the ground when you "dig" a hole to get the mine.
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